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-rw-r--r--Stars45/Starshatter.cpp4
-rw-r--r--Stars45/VidDlg.cpp31
-rw-r--r--Stars45/VideoSettings.cpp8
3 files changed, 37 insertions, 6 deletions
diff --git a/Stars45/Starshatter.cpp b/Stars45/Starshatter.cpp
index 3077aca..c859741 100644
--- a/Stars45/Starshatter.cpp
+++ b/Stars45/Starshatter.cpp
@@ -2393,8 +2393,8 @@ void
Starshatter::LoadVideoConfig(const char* filename)
{
// set up defaults:
- int screen_width = 1024;
- int screen_height = 768;
+ int screen_width = 1280;
+ int screen_height = 720;
int screen_depth = 32;
int terrain_detail_level = 3;
bool shadows_enabled = true;
diff --git a/Stars45/VidDlg.cpp b/Stars45/VidDlg.cpp
index e7bdc09..b7e3505 100644
--- a/Stars45/VidDlg.cpp
+++ b/Stars45/VidDlg.cpp
@@ -345,6 +345,10 @@ VidDlg::Apply()
w = 1280;
h = 1024;
}
+ else if (strstr(mode_desc, "1366 x 768")) {
+ w = 1366;
+ h = 768;
+ }
else if (strstr(mode_desc, "1440 x 900")) {
w = 1440;
h = 900;
@@ -357,6 +361,22 @@ VidDlg::Apply()
w = 1600;
h = 1200;
}
+ else if (strstr(mode_desc, "1680 x 1050")) {
+ w = 1680;
+ h = 1050;
+ }
+ else if (strstr(mode_desc, "1920 x 1080")) {
+ w = 1920;
+ h = 1080;
+ }
+ else if (strstr(mode_desc, "2560 x 1080")) {
+ w = 2560;
+ h = 1080;
+ }
+ else if (strstr(mode_desc, "3440 x 1440")) {
+ w = 3440;
+ h = 1440;
+ }
if (strstr(mode_desc, "x 16"))
d = 16;
@@ -488,6 +508,9 @@ VidDlg::BuildModeList()
if (Game::DisplayModeSupported(1280,1024, 16)) mode->AddItem("1280 x 1024 x 16");
if (Game::DisplayModeSupported(1280,1024, 32)) mode->AddItem("1280 x 1024 x 32");
+ if (Game::DisplayModeSupported(1366, 768, 16)) mode->AddItem("1366 x 768 x 16");
+ if (Game::DisplayModeSupported(1366, 768, 32)) mode->AddItem("1366 x 768 x 32");
+
if (Game::DisplayModeSupported(1440, 900, 16)) mode->AddItem("1440 x 900 x 16");
if (Game::DisplayModeSupported(1440, 900, 32)) mode->AddItem("1440 x 900 x 32");
@@ -500,6 +523,9 @@ VidDlg::BuildModeList()
if (Game::DisplayModeSupported(1680,1050, 16)) mode->AddItem("1680 x 1050 x 16");
if (Game::DisplayModeSupported(1680,1050, 32)) mode->AddItem("1680 x 1050 x 32");
+ if (Game::DisplayModeSupported(1920,1080, 16)) mode->AddItem("1920 x 1080 x 16");
+ if (Game::DisplayModeSupported(1920,1080, 32)) mode->AddItem("1920 x 1080 x 32");
+
Video* video = Game::GetVideo();
if (stars && video) {
@@ -516,6 +542,7 @@ VidDlg::BuildModeList()
else
strcpy_s(mode_desc, "1280 x 1024 x ");
break;
+ case 1366: strcpy_s(mode_desc, "1366 x 768 x "); break;
case 1440: strcpy_s(mode_desc, "1440 x 900 x "); break;
case 1600:
if (video->Height() < 1000)
@@ -523,6 +550,10 @@ VidDlg::BuildModeList()
else
strcpy_s(mode_desc, "1600 x 1200 x ");
break;
+ case 1680: strcpy_s(mode_desc, "1680 x 1050 x "); break;
+ case 1920: strcpy_s(mode_desc, "1920 x 1080 x "); break;
+ case 2560: strcpy_s(mode_desc, "2560 x 1080 x "); break;
+ case 3440: strcpy_s(mode_desc, "3440 x 1440 x "); break;
}
switch (video->Depth()) {
diff --git a/Stars45/VideoSettings.cpp b/Stars45/VideoSettings.cpp
index 995358c..9700901 100644
--- a/Stars45/VideoSettings.cpp
+++ b/Stars45/VideoSettings.cpp
@@ -48,13 +48,13 @@ VideoSettings::VideoSettings()
fullscreen_mode.refresh = 75;
fullscreen_mode.format = VideoMode::FMT_X8R8G8B8;
- windowed_mode.width = 800;
- windowed_mode.height = 600;
+ windowed_mode.width = 1280;
+ windowed_mode.height = 720;
windowed_mode.refresh = 0;
windowed_mode.format = VideoMode::FMT_NONE;
- window_width = 800;
- window_height = 600;
+ window_width = 1280;
+ window_height = 720;
is_windowed = false;
use_effects = true;