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author | Aki <please@ignore.pl> | 2024-03-12 22:07:03 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-12 22:07:36 +0100 |
commit | 81bb6873f1c0291fecbf6e429ad15ac3db66a4c0 (patch) | |
tree | fd7552ecabeeffb45a1fbe3730ab62bc7a64dd85 /third-party/Opcode/Ice/IceSegment.cpp | |
parent | f43d32d6d2cc7ecd04f4f06f20d5a6fc2c87c9ae (diff) | |
download | starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.zip starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.gz starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.bz2 |
Legal notices updated
Rename contrib -> third-party intendes to express the origin and purpose
of that part of the code better. I plan to readd contrib/ again but with
more in-project things like bash-completions, dev workflow scripts etc.
Diffstat (limited to 'third-party/Opcode/Ice/IceSegment.cpp')
-rw-r--r-- | third-party/Opcode/Ice/IceSegment.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/third-party/Opcode/Ice/IceSegment.cpp b/third-party/Opcode/Ice/IceSegment.cpp new file mode 100644 index 0000000..b45d04b --- /dev/null +++ b/third-party/Opcode/Ice/IceSegment.cpp @@ -0,0 +1,57 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/** + * Contains code for segments. + * \file IceSegment.cpp + * \author Pierre Terdiman + * \date April, 4, 2000 + */ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/** + * IceSegment class. + * A segment is defined by S(t) = mP0 * (1 - t) + mP1 * t, with 0 <= t <= 1 + * Alternatively, a segment is S(t) = Origin + t * Direction for 0 <= t <= 1. + * Direction is not necessarily unit length. The end points are Origin = mP0 and Origin + Direction = mP1. + * + * \class IceSegment + * \author Pierre Terdiman + * \version 1.0 + */ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Precompiled Header +#include "StdAfx.h" + +using namespace IceMaths; + +float IceSegment::SquareDistance(const IcePoint& Point, float* t) const +{ + IcePoint Diff = Point - mP0; + IcePoint Dir = mP1 - mP0; + float fT = Diff | Dir; + + if(fT<=0.0f) + { + fT = 0.0f; + } + else + { + float SqrLen= Dir.SquareMagnitude(); + if(fT>=SqrLen) + { + fT = 1.0f; + Diff -= Dir; + } + else + { + fT /= SqrLen; + Diff -= fT*Dir; + } + } + + if(t) *t = fT; + + return Diff.SquareMagnitude(); +} |