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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:26:31 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:26:31 +0000
commit2c1c5595efec1db63c142accda59e83079af217e (patch)
treed04314765943aded30815b2100b64acefe8593aa /nGenEx/Graphic.cpp
parent9402ff30d635b3c579d4024f96d845c3e2429fce (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'nGenEx/Graphic.cpp')
-rw-r--r--nGenEx/Graphic.cpp364
1 files changed, 194 insertions, 170 deletions
diff --git a/nGenEx/Graphic.cpp b/nGenEx/Graphic.cpp
index 892610c..551da18 100644
--- a/nGenEx/Graphic.cpp
+++ b/nGenEx/Graphic.cpp
@@ -1,170 +1,194 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Graphic.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract 3D Graphic Object
-*/
-
-#include "MemDebug.h"
-#include "Graphic.h"
-#include "Scene.h"
-#include "Projector.h"
-
-// +--------------------------------------------------------------------+
-
-int Graphic::id_key = 1;
-
-// +--------------------------------------------------------------------+
-
-Graphic::Graphic()
-: id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f),
-radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1),
-trans(false), shadow(false), luminous(false), depth(0.0f), scene(0)
-{
- screen_rect.x = 0;
- screen_rect.y = 0;
- screen_rect.w = 0;
- screen_rect.h = 0;
-
- ZeroMemory(name, sizeof(name));
- strcpy_s(name, "Graphic");
-}
-
-// +--------------------------------------------------------------------+
-
-Graphic::~Graphic()
-{ }
-
-int
-Graphic::operator < (const Graphic& g) const
-{
- if (!infinite && g.infinite)
- return 1;
-
- else if (infinite && !g.infinite)
- return 0;
-
- double za = fabs(Depth());
- double zb = fabs(g.Depth());
-
- return (za < zb);
-}
-
-int
-Graphic::operator <= (const Graphic& g) const
-{
- if (!infinite && g.infinite)
- return 1;
-
- else if (infinite && !g.infinite)
- return 0;
-
- double za = fabs(Depth());
- double zb = fabs(g.Depth());
-
- return (za <= zb);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::SetInfinite(bool b)
-{
- infinite = (BYTE) b;
-
- if (infinite)
- depth = 1.0e9f;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::Nearer(Graphic* a, Graphic* b)
-{
- if (a->depth < b->depth) return -1;
- else if (a->depth == b->depth) return 0;
- else return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::Farther(Graphic* a, Graphic* b)
-{
- if (a->depth > b->depth) return -1;
- else if (a->depth == b->depth) return 0;
- else return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::Destroy()
-{
- if (scene)
- scene->DelGraphic(this);
-
- delete this;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::CollidesWith(Graphic& o)
-{
- Point delta_loc = loc - o.loc;
-
- // bounding spheres test:
- if (delta_loc.length() > radius + o.radius)
- return 0;
-
- return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt,
-bool treat_translucent_polys_as_solid)
-{
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::ProjectScreenRect(Projector* p)
-{
- screen_rect.x = 2000;
- screen_rect.y = 2000;
- screen_rect.w = 0;
- screen_rect.h = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-Graphic::CheckVisibility(Projector& projector)
-{
- if (projector.IsVisible( Location(), Radius()) &&
- projector.ApparentRadius(Location(), Radius()) > 1) {
-
- visible = true;
- }
- else {
- visible = false;
- screen_rect.x = 2000;
- screen_rect.y = 2000;
- screen_rect.w = 0;
- screen_rect.h = 0;
- }
-
- return visible;
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Graphic.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract 3D Graphic Object
+*/
+
+#include "MemDebug.h"
+#include "Graphic.h"
+#include "Scene.h"
+#include "Projector.h"
+
+// +--------------------------------------------------------------------+
+
+int Graphic::id_key = 1;
+
+// +--------------------------------------------------------------------+
+
+Graphic::Graphic()
+ : id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f),
+ radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1),
+ trans(false), shadow(false), luminous(false), depth(0.0f), scene(0)
+{
+ screen_rect.x = 0;
+ screen_rect.y = 0;
+ screen_rect.w = 0;
+ screen_rect.h = 0;
+
+ ZeroMemory(name, sizeof(name));
+ strcpy_s(name, "Graphic");
+}
+
+// +--------------------------------------------------------------------+
+
+Graphic::~Graphic()
+{ }
+
+int
+Graphic::operator < (const Graphic& g) const
+{
+ if (!infinite && g.infinite)
+ return 1;
+
+ else if (infinite && !g.infinite)
+ return 0;
+
+ double za = fabs(Depth());
+ double zb = fabs(g.Depth());
+
+ return (za < zb);
+}
+
+int
+Graphic::operator <= (const Graphic& g) const
+{
+ if (!infinite && g.infinite)
+ return 1;
+
+ else if (infinite && !g.infinite)
+ return 0;
+
+ double za = fabs(Depth());
+ double zb = fabs(g.Depth());
+
+ return (za <= zb);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Graphic::SetInfinite(bool b)
+{
+ infinite = (BYTE) b;
+
+ if (infinite)
+ depth = 1.0e9f;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::Nearer(Graphic* a, Graphic* b)
+{
+ if (a->depth < b->depth) return -1;
+ else if (a->depth == b->depth) return 0;
+ else return 1;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::Farther(Graphic* a, Graphic* b)
+{
+ if (a->depth > b->depth) return -1;
+ else if (a->depth == b->depth) return 0;
+ else return 1;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Graphic::Destroy()
+{
+ if (scene)
+ scene->DelGraphic(this);
+
+ delete this;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::CollidesWith(Graphic& o)
+{
+ Point delta_loc = loc - o.loc;
+
+ // bounding spheres test:
+ if (delta_loc.length() > radius + o.radius)
+ return 0;
+
+ return 1;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt,
+bool treat_translucent_polys_as_solid)
+{
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Graphic::ProjectScreenRect(Projector* p)
+{
+ screen_rect.x = 2000;
+ screen_rect.y = 2000;
+ screen_rect.w = 0;
+ screen_rect.h = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Graphic::CheckVisibility(Projector& projector)
+{
+ if (projector.IsVisible( Location(), Radius()) &&
+ projector.ApparentRadius(Location(), Radius()) > 1) {
+
+ visible = true;
+ }
+ else {
+ visible = false;
+ screen_rect.x = 2000;
+ screen_rect.y = 2000;
+ screen_rect.w = 0;
+ screen_rect.h = 0;
+ }
+
+ return visible;
+}