From 2c1c5595efec1db63c142accda59e83079af217e Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:26:31 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- nGenEx/Graphic.cpp | 364 ++++++++++++++++++++++++++++------------------------- 1 file changed, 194 insertions(+), 170 deletions(-) (limited to 'nGenEx/Graphic.cpp') diff --git a/nGenEx/Graphic.cpp b/nGenEx/Graphic.cpp index 892610c..551da18 100644 --- a/nGenEx/Graphic.cpp +++ b/nGenEx/Graphic.cpp @@ -1,170 +1,194 @@ -/* Project nGenEx - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: nGenEx.lib - FILE: Graphic.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract 3D Graphic Object -*/ - -#include "MemDebug.h" -#include "Graphic.h" -#include "Scene.h" -#include "Projector.h" - -// +--------------------------------------------------------------------+ - -int Graphic::id_key = 1; - -// +--------------------------------------------------------------------+ - -Graphic::Graphic() -: id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f), -radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1), -trans(false), shadow(false), luminous(false), depth(0.0f), scene(0) -{ - screen_rect.x = 0; - screen_rect.y = 0; - screen_rect.w = 0; - screen_rect.h = 0; - - ZeroMemory(name, sizeof(name)); - strcpy_s(name, "Graphic"); -} - -// +--------------------------------------------------------------------+ - -Graphic::~Graphic() -{ } - -int -Graphic::operator < (const Graphic& g) const -{ - if (!infinite && g.infinite) - return 1; - - else if (infinite && !g.infinite) - return 0; - - double za = fabs(Depth()); - double zb = fabs(g.Depth()); - - return (za < zb); -} - -int -Graphic::operator <= (const Graphic& g) const -{ - if (!infinite && g.infinite) - return 1; - - else if (infinite && !g.infinite) - return 0; - - double za = fabs(Depth()); - double zb = fabs(g.Depth()); - - return (za <= zb); -} - -// +--------------------------------------------------------------------+ - -void -Graphic::SetInfinite(bool b) -{ - infinite = (BYTE) b; - - if (infinite) - depth = 1.0e9f; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::Nearer(Graphic* a, Graphic* b) -{ - if (a->depth < b->depth) return -1; - else if (a->depth == b->depth) return 0; - else return 1; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::Farther(Graphic* a, Graphic* b) -{ - if (a->depth > b->depth) return -1; - else if (a->depth == b->depth) return 0; - else return 1; -} - -// +--------------------------------------------------------------------+ - -void -Graphic::Destroy() -{ - if (scene) - scene->DelGraphic(this); - - delete this; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::CollidesWith(Graphic& o) -{ - Point delta_loc = loc - o.loc; - - // bounding spheres test: - if (delta_loc.length() > radius + o.radius) - return 0; - - return 1; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, -bool treat_translucent_polys_as_solid) -{ - return 0; -} - -// +--------------------------------------------------------------------+ - -void -Graphic::ProjectScreenRect(Projector* p) -{ - screen_rect.x = 2000; - screen_rect.y = 2000; - screen_rect.w = 0; - screen_rect.h = 0; -} - -// +--------------------------------------------------------------------+ - -bool -Graphic::CheckVisibility(Projector& projector) -{ - if (projector.IsVisible( Location(), Radius()) && - projector.ApparentRadius(Location(), Radius()) > 1) { - - visible = true; - } - else { - visible = false; - screen_rect.x = 2000; - screen_rect.y = 2000; - screen_rect.w = 0; - screen_rect.h = 0; - } - - return visible; -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Graphic.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract 3D Graphic Object +*/ + +#include "MemDebug.h" +#include "Graphic.h" +#include "Scene.h" +#include "Projector.h" + +// +--------------------------------------------------------------------+ + +int Graphic::id_key = 1; + +// +--------------------------------------------------------------------+ + +Graphic::Graphic() + : id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f), + radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1), + trans(false), shadow(false), luminous(false), depth(0.0f), scene(0) +{ + screen_rect.x = 0; + screen_rect.y = 0; + screen_rect.w = 0; + screen_rect.h = 0; + + ZeroMemory(name, sizeof(name)); + strcpy_s(name, "Graphic"); +} + +// +--------------------------------------------------------------------+ + +Graphic::~Graphic() +{ } + +int +Graphic::operator < (const Graphic& g) const +{ + if (!infinite && g.infinite) + return 1; + + else if (infinite && !g.infinite) + return 0; + + double za = fabs(Depth()); + double zb = fabs(g.Depth()); + + return (za < zb); +} + +int +Graphic::operator <= (const Graphic& g) const +{ + if (!infinite && g.infinite) + return 1; + + else if (infinite && !g.infinite) + return 0; + + double za = fabs(Depth()); + double zb = fabs(g.Depth()); + + return (za <= zb); +} + +// +--------------------------------------------------------------------+ + +void +Graphic::SetInfinite(bool b) +{ + infinite = (BYTE) b; + + if (infinite) + depth = 1.0e9f; +} + +// +--------------------------------------------------------------------+ + +int +Graphic::Nearer(Graphic* a, Graphic* b) +{ + if (a->depth < b->depth) return -1; + else if (a->depth == b->depth) return 0; + else return 1; +} + +// +--------------------------------------------------------------------+ + +int +Graphic::Farther(Graphic* a, Graphic* b) +{ + if (a->depth > b->depth) return -1; + else if (a->depth == b->depth) return 0; + else return 1; +} + +// +--------------------------------------------------------------------+ + +void +Graphic::Destroy() +{ + if (scene) + scene->DelGraphic(this); + + delete this; +} + +// +--------------------------------------------------------------------+ + +int +Graphic::CollidesWith(Graphic& o) +{ + Point delta_loc = loc - o.loc; + + // bounding spheres test: + if (delta_loc.length() > radius + o.radius) + return 0; + + return 1; +} + +// +--------------------------------------------------------------------+ + +int +Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, +bool treat_translucent_polys_as_solid) +{ + return 0; +} + +// +--------------------------------------------------------------------+ + +void +Graphic::ProjectScreenRect(Projector* p) +{ + screen_rect.x = 2000; + screen_rect.y = 2000; + screen_rect.w = 0; + screen_rect.h = 0; +} + +// +--------------------------------------------------------------------+ + +bool +Graphic::CheckVisibility(Projector& projector) +{ + if (projector.IsVisible( Location(), Radius()) && + projector.ApparentRadius(Location(), Radius()) > 1) { + + visible = true; + } + else { + visible = false; + screen_rect.x = 2000; + screen_rect.y = 2000; + screen_rect.w = 0; + screen_rect.h = 0; + } + + return visible; +} -- cgit v1.1