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authorAki <please@ignore.pl>2022-02-06 19:14:54 +0100
committerAki <please@ignore.pl>2022-02-06 19:16:34 +0100
commitd289918bfdf7635ec3bb2c94d8255da2b2572aea (patch)
tree6e9143cbfd63fd0e6a674d37a51a58ea85882929 /data/shatter/Ships/Pirate_Ships/Marauder.def
parentba64478a1aa1740da47ff0016dff6cc633900b73 (diff)
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Added datafiles to the repository
This includes only text files from the most common distribution of content.dat and shatter.dat.
Diffstat (limited to 'data/shatter/Ships/Pirate_Ships/Marauder.def')
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diff --git a/data/shatter/Ships/Pirate_Ships/Marauder.def b/data/shatter/Ships/Pirate_Ships/Marauder.def
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+SHIP
+
+name: Marauder
+display_name: Marauder
+class: Frigate
+description: "The MARAUDER is a small frigate-class vessel commonly used by the Brotherhood of Iron criminal organization as a commerce raider. The Marauder ships are no match for most military warships, but they make up for their limitations with enhanced stealth capabilities. Starship captains usually find the Marauder to be a fiendishly difficult type of ship to lock onto."
+
+hud_icon: "MarauderHud.pcx"
+
+detail_0: "Marauder_2opt.mag"
+feature_0: 32
+detail_1: "Marauder_3opt.mag"
+feature_1: 16
+
+mass: 7.9e3
+agility: 5
+vlimit: 280
+roll_rate: 60
+integrity: 22e3
+scale: 2.5
+acs: 1
+degrees: true
+detet: 30e3
+
+trans_x: 75e3
+trans_y: 25e3
+trans_z: 75e3
+
+arcade_drag:2e-2
+drag: 1e-6
+roll_drag: 1.2
+pitch_drag: 1.2
+yaw_drag: 1.2
+
+chase: (0, -1e3, 200)
+bridge: (0, 216, 34)
+
+power: {
+ type: Fusion,
+ design: "Fusion Reactor",
+ max_output: 3e3,
+
+ loc: (0, 0, -60),
+ size: 48,
+ hull_factor: 0.6,
+ explosion: 7
+}
+
+drive: {
+ type: Red
+ name: "Plasma Drive",
+ design: "Plasma Drive",
+ thrust: 800,
+ scale: 4,
+ port: (-44,12,-252),
+ port: ( 45,12,-252),
+
+ loc: (0,0,-200),
+ size: 32,
+ hull_factor: 0.5,
+ explosion: 7
+}
+
+thruster: {
+ design: Thruster,
+
+ loc: (0, 0, 64),
+ size: 24,
+ hull_factor: 0.3
+}
+
+quantum: {
+ design: "Quantum Drive",
+ loc: (0, 0, -120),
+ size: 24,
+ hull_factor: 0.3
+}
+
+
+shield: {
+ type: 2,
+ design: "Grav Shield",
+ factor: 0.05,
+ consumption: 2000,
+
+ pcs: 100,
+ loc: (0, 20, -80),
+ size: 16,
+ hull_factor: 0.5,
+ bolt_hit_sound: "shield_hit4.wav",
+ beam_hit_sound: "shield_hit5.wav",
+}
+
+weapon: {
+ type: "Plasma Cannon",
+ design: "Plasma Weapon",
+ name: "Port Cannon",
+ abrv: "Plasma 2",
+ muzzle: (-260, -32, 194),
+ azimuth: 0,
+
+ loc: (-260, -32, 60),
+ size: 24,
+ hull_factor: 0.3
+}
+
+weapon: {
+ type: "Plasma Cannon",
+ design: "Plasma Weapon",
+ name: "Starboard Cannon",
+ abrv: "Plasma 3",
+ muzzle: ( 260, -32, 194),
+ azimuth: 0,
+
+ loc: ( 260, -32, 60),
+ size: 24,
+ hull_factor: 0.3
+}
+
+weapon: {
+ type: "Light-PDB"
+ design: "Plasma Weapon"
+ name: "PDB-1"
+
+ azimuth: 60
+ aim_az_max: 90
+ aim_az_min: -60
+ aim_az_rest: -60
+
+ muzzle: (0, 0, 71)
+ loc: (-110, 26, 20)
+ size: 32
+ hull_factor: 0.3
+}
+
+weapon: {
+ type: "Light-PDB"
+ design: "Plasma Weapon"
+ name: "PDB-2"
+
+ azimuth: -60
+ aim_az_max: -90
+ aim_az_min: 60
+ aim_az_rest: 60
+
+ muzzle: (0, 0, 71)
+ loc: (110, 26, 20)
+ size: 32
+ hull_factor: 0.3
+}
+
+probe: {
+ type: "Sensor Drone",
+ design: "Probe",
+ abrv: "Probe",
+ muzzle: ( 0, -10, 64),
+
+ loc: (0, -10, 50),
+ size: 16,
+ hull_factor: 0.2
+}
+
+power: {
+ type: Battery,
+ design: Battery,
+ max_output: 250
+}
+
+sensor: {
+ design: Sensor,
+ pcs: 20,
+ active_efficiency: 1e6,
+ passive_efficiency: 10e3,
+ range: 25e3,
+ range: 50e3,
+ range: 75e3,
+ range: 100e3,
+
+ loc: (0, 0, 180),
+ size: 16,
+ hull_factor: 0.1
+}
+
+computer: {
+ name: "Avionics Package",
+ abrv: "HUD",
+ type: 1,
+ design: Computer,
+
+ loc: (20, 16, 80),
+ size: 16,
+ hull_factor: 0.5
+}
+
+computer: {
+ name: "Flight Computer",
+ abrv: "Flight",
+ type: 2,
+ design: Computer,
+
+ loc: (-20, -16, 80),
+ size: 16,
+ hull_factor: 0.2
+}
+
+nav: {
+ loc: (0, 16, 60),
+ design: Computer,
+ size: 16,
+ hull_factor: 0.1
+}
+
+
+death_spiral: {
+ time: 5,
+
+ explosion_type: 10, // SMALL_EXPLOSION
+ explosion_time: 2,
+ explosion_loc: (-50, 50, 0),
+
+ explosion_type: 10, // SMALL_EXPLOSION
+ explosion_time: 1,
+ explosion_loc: (60, 40, 190),
+
+ explosion_type: 10, // LARGE_BURST
+ explosion_time: 0.5,
+ explosion_loc: (0, -48, -180),
+
+ explosion_type: 10, // SMALL_EXPLOSION
+ explosion_time: 0,
+ explosion_loc: (20, 80, -190),
+
+ final_type: 11, // LARGE_EXPLOSION
+ final_loc: (0, 0, 0),
+
+ final_type: 12, // LARGE_BURST
+ final_loc: (0, 0, 0),
+
+ debris: "Debris5.mag",
+ debris_loc: (0,0,-50),
+ debris_mass: 5,
+ debris_count: 15,
+ debris_life: 15,
+
+ debris: "Debris6.mag",
+ debris_loc: (0,0,60),
+ debris_mass: 4,
+ debris_count: 15,
+ debris_life: 15,
+
+ debris: "Debris7.mag",
+ debris_loc: (0,0,0),
+ debris_mass: 1,
+ debris_count: 10,
+ debris_life: 15,
+
+ }
+
+map: {
+ sprite: "m_map0.pcx",
+ sprite: "m_map1.pcx",
+ sprite: "m_map2.pcx",
+ sprite: "m_map3.pcx",
+ sprite: "m_map4.pcx",
+ sprite: "m_map5.pcx",
+ sprite: "m_map6.pcx",
+ sprite: "m_map7.pcx"
+}
+
+