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author | Aki <please@ignore.pl> | 2022-02-06 19:14:54 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-06 19:16:34 +0100 |
commit | d289918bfdf7635ec3bb2c94d8255da2b2572aea (patch) | |
tree | 6e9143cbfd63fd0e6a674d37a51a58ea85882929 /data/shatter/Ships/Colony | |
parent | ba64478a1aa1740da47ff0016dff6cc633900b73 (diff) | |
download | starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.zip starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.tar.gz starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.tar.bz2 |
Added datafiles to the repository
This includes only text files from the most common distribution of content.dat
and shatter.dat.
Diffstat (limited to 'data/shatter/Ships/Colony')
-rw-r--r-- | data/shatter/Ships/Colony/Colony.def | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/data/shatter/Ships/Colony/Colony.def b/data/shatter/Ships/Colony/Colony.def new file mode 100644 index 0000000..c9a2434 --- /dev/null +++ b/data/shatter/Ships/Colony/Colony.def @@ -0,0 +1,88 @@ +SHIP + +name: Colony +display_name: "Colony Ship" +class: Station +secret: true +hud_icon: "Colony_hud.pcx" + +detail_0: "Colony1e.mag" +feature_0: 1000 +detail_1: "Colony2e.mag" +feature_1: 32 + +mass: 2.1e6 +agility: 0 +vlimit: 0 +roll_rate: 0 +integrity: 250e3 +scale: 7 +acs: 1 + +chase: (0, -1e3, 200) +bridge: (0, 1040, 0) + +power: { + type: Fusion, + design: "Fusion Reactor", + max_output: 10e3, + + loc: (0, 0, -60), + size: 48, + hull_factor: 0.3, + explosion: 7 + } + +sensor: { + design: Sensor, + pcs: 20, + active_efficiency: 1e6, + passive_efficiency: 10e3, + range: 25e3, + range: 50e3, + range: 75e3, + range: 100e3, + + loc: (0, 0, 180), + size: 16, + hull_factor: 0.1 + } + + + +death_spiral: { + time: 3, + + explosion_type: 10, // SMALL_EXPLOSION + explosion_time: 1, + explosion_loc: (-50, 50, 0), + + explosion_type: 10, // SMALL_EXPLOSION + explosion_time: 1, + explosion_loc: (60, 40, 190), + + explosion_type: 10, // LARGE_BURST + explosion_time: 0.5, + explosion_loc: (0, -48, -180), + + explosion_type: 10, // SMALL_EXPLOSION + explosion_time: 0, + explosion_loc: (20, 80, -190), + + final_type: 11, // LARGE_EXPLOSION + final_loc: (0, 0, 0), + + final_type: 12, // LARGE_BURST + final_loc: (0, 0, 0), + + final_type: 13, // NUKE_EXPLOSION + final_loc: (0, 0, 0), + + } + + +map: { sprite: "Colony_map.pcx" } + + + + |