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SHIP

name:       Colony
display_name: "Colony Ship"
class:      Station
secret:     true
hud_icon:   "Colony_hud.pcx"

detail_0:   "Colony1e.mag"
feature_0:  1000
detail_1:   "Colony2e.mag"
feature_1:  32

mass:       2.1e6
agility:    0
vlimit:     0
roll_rate:  0
integrity:  250e3
scale:      7
acs:        1

chase:      (0, -1e3, 200)
bridge:     (0, 1040,   0)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       10e3,

   loc:              (0, 0, -60),
   size:             48,
   hull_factor:      0.3,
   explosion:        7
   }

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, 0, 180),
   size:             16,
   hull_factor:      0.1
   }



death_spiral: {
   time:             3,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (-50, 50, 0),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (60, 40, 190),

   explosion_type:   10,   // LARGE_BURST
   explosion_time:   0.5,
   explosion_loc:    (0, -48, -180),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0,
   explosion_loc:    (20, 80, -190),

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   final_type:       13,   // NUKE_EXPLOSION
   final_loc:        (0, 0, 0),

   }


map: { sprite: "Colony_map.pcx" }