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author | Aki <please@ignore.pl> | 2022-02-06 19:14:54 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-06 19:16:34 +0100 |
commit | d289918bfdf7635ec3bb2c94d8255da2b2572aea (patch) | |
tree | 6e9143cbfd63fd0e6a674d37a51a58ea85882929 /data/shatter/Screens/AudDlg.frm | |
parent | ba64478a1aa1740da47ff0016dff6cc633900b73 (diff) | |
download | starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.zip starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.tar.gz starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.tar.bz2 |
Added datafiles to the repository
This includes only text files from the most common distribution of content.dat
and shatter.dat.
Diffstat (limited to 'data/shatter/Screens/AudDlg.frm')
-rw-r--r-- | data/shatter/Screens/AudDlg.frm | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/data/shatter/Screens/AudDlg.frm b/data/shatter/Screens/AudDlg.frm new file mode 100644 index 0000000..f18b128 --- /dev/null +++ b/data/shatter/Screens/AudDlg.frm @@ -0,0 +1,298 @@ +FORM + +// +--------------------------------------------------------------------+ +// Project: Starshatter 4.5 +// File: AudDlg.frm +// +// Destroyer Studios LLC +// Copyright © 1997-2004. All Rights Reserved. +// +--------------------------------------------------------------------+ + +form: { + back_color: ( 0, 0, 0), + fore_color: (255, 255, 255), + + texture: "Frame1.pcx", + margins: (1,1,64,8), + + layout: { + x_mins: (10, 100, 20, 100, 100, 10), + x_weights: ( 0, 0.2, 0.4, 0.2, 0.2, 0), + + y_mins: (28, 30, 20, 24, 60, 45), + y_weights: ( 0, 0, 0, 0, 1, 0) + }, + + // background images: + + ctrl: { + id: 9991, + type: background, + texture: Frame2a, + cells: (1,3,2,3), + cell_insets: (0,0,0,10), + margins: (2,32,40,32) + hide_partial: false + } + + ctrl: { + id: 9992, + type: background, + texture: Frame2b, + cells: (3,3,2,3), + cell_insets: (0,0,0,10), + margins: (0,40,40,32) + hide_partial: false + } + + // title: + + ctrl: { + id: 10, + type: label, + text: "Options", + align: left, + font: Limerick18, + fore_color: (255,255,255), + transparent: true, + cells: (1,1,3,1) + cell_insets: (0,0,0,0) + hide_partial: false + } + + + // tabs: + + ctrl: { + id: 900 + type: panel + transparent: true + cells: (1,3,4,1) + hide_partial: false + + layout: { + x_mins: (100, 100, 100, 100, 100, 0), + x_weights: (0.2, 0.2, 0.2, 0.2, 0.2, 1), + + y_mins: (24), + y_weights: ( 1) + } + } + + defctrl: { + align: left, + font: Limerick12, + fore_color: (255, 255, 255), + standard_image: BlueTab_0, + activated_image: BlueTab_1, + sticky: true, + bevel_width: 6, + margins: (8,8,0,0), + cell_insets: (0,4,0,0) + }, + + ctrl: { + id: 901 + pid: 900 + type: button + text: Video + cells: (0,0,1,1) + } + + ctrl: { + id: 902 + pid: 900 + type: button + text: Audio + cells: (1,0,1,1) + } + + ctrl: { + id: 903 + pid: 900 + type: button + text: Controls + cells: (2,0,1,1) + } + + ctrl: { + id: 904 + pid: 900 + type: button + text: Gameplay + cells: (3,0,1,1) + } + + ctrl: { + id: 905 + pid: 900 + type: button + text: "Mod Config" + cells: (4,0,1,1) + } + + // main panel: + + ctrl: { + id: 300 + type: panel + transparent: false //true + + texture: Panel + margins: (12,12,12,0), + + cells: (1,4,4,2) + cell_insets: (10,10,12,54) + + layout: { + x_mins: ( 20, 100, 100, 20, 100, 100, 20) + x_weights: (0.2, 0.3, 0.3, 0.2, 0.3, 0.3, 0.2) + + y_mins: ( 20, 25, 25, 25, 25, 25, 25, 25, 20) + y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0.7) + } + } + + defctrl: { + fore_color: (255,255,255) + font: Verdana, + standard_image: "" + activated_image: "" + align: left + sticky: false + transparent: true + }, + + ctrl: { + id: 101 + pid: 300 + type: label + text: "Effects Volume:" + cells: (1,1,1,1) + }, + + ctrl: { + id: 102 + pid: 300 + type: label + text: "GUI Volume:" + cells: (1,2,1,1) + }, + + ctrl: { + id: 103 + pid: 300 + type: label + text: "Warning Volume:" + cells: (1,3,1,1) + }, + + ctrl: { + id: 104 + pid: 300 + type: label + text: "Vox Volume:" + cells: (1,4,1,1) + }, + + ctrl: { + id: 105 + pid: 300 + type: label + text: "Menu Music:" + cells: (1,6,1,1) + }, + + ctrl: { + id: 106 + pid: 300 + type: label + text: "In Game Music:" + cells: (1,7,1,1) + }, + + defctrl: { + cell_insets: (0,0,0,16) + simple: true + bevel_width: 3 + text_align: left + transparent: false + + active_color: (250, 250, 100) + back_color: ( 41, 41, 41) + border: false + active: true + }, + + ctrl: { + id: 201 + pid: 300 + type: slider + cells: (2,1,1,1) + }, + + ctrl: { + id: 202 + pid: 300 + type: slider + cells: (2,2,1,1) + }, + + ctrl: { + id: 203 + pid: 300 + type: slider + cells: (2,3,1,1) + }, + + ctrl: { + id: 204 + pid: 300 + type: slider + cells: (2,4,1,1) + }, + + ctrl: { + id: 205 + pid: 300 + type: slider + cells: (2,6,1,1) + }, + + ctrl: { + id: 206 + pid: 300 + type: slider + cells: (2,7,1,1) + }, + + + // buttons: + + defctrl: { + align: left, + font: Limerick12, + fore_color: (0,0,0), + standard_image: Button17_0, + activated_image: Button17_1, + transition_image: Button17_2, + bevel_width: 6, + margins: (3,18,0,0), + cell_insets: (0,10,0,26) + }, + + ctrl: { + id: 1, + type: button, + text: "Apply", + cells: (3,5,1,1) + }, + + ctrl: { + id: 2, + type: button, + text: "Cancel", + cells: (4,5,1,1), + }, + +} |