summaryrefslogtreecommitdiffhomepage
path: root/data/shatter/Missions/06-SEAD.def
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-02-06 19:14:54 +0100
committerAki <please@ignore.pl>2022-02-06 19:16:34 +0100
commitd289918bfdf7635ec3bb2c94d8255da2b2572aea (patch)
tree6e9143cbfd63fd0e6a674d37a51a58ea85882929 /data/shatter/Missions/06-SEAD.def
parentba64478a1aa1740da47ff0016dff6cc633900b73 (diff)
downloadstarshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.zip
starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.tar.gz
starshatter-d289918bfdf7635ec3bb2c94d8255da2b2572aea.tar.bz2
Added datafiles to the repository
This includes only text files from the most common distribution of content.dat and shatter.dat.
Diffstat (limited to 'data/shatter/Missions/06-SEAD.def')
-rw-r--r--data/shatter/Missions/06-SEAD.def242
1 files changed, 242 insertions, 0 deletions
diff --git a/data/shatter/Missions/06-SEAD.def b/data/shatter/Missions/06-SEAD.def
new file mode 100644
index 0000000..486c04c
--- /dev/null
+++ b/data/shatter/Missions/06-SEAD.def
@@ -0,0 +1,242 @@
+MISSION
+
+name: "06. Supression of Enemy Air Defense"
+type: STRIKE
+system: Radix
+region: "Shadow Canyon"
+
+start: "05/10:34:00"
+degrees: true
+stardate: 1079221203.0
+
+sitrep: "A radical faction of the Radix Military has taken a Force "
+ "recon ship and her crew hostage. Force:Intel has determined "
+ "that the hostages are being held at a military base in the "
+ "Shadow Canyon sector on Radix Prime. We are dispatching two "
+ "Zodiac landing craft to rescue the hostages and destroy the "
+ "recon ship before it can be compromised.\n\n"
+
+ "We need you to take out the SAM and AAA emplacements protecting "
+ "the base. You will take only a single Thunderbolt fighter "
+ "to minimize the chance of our rescue operation being detected. "
+ "Stay as low as possible, and use EMCON 2 until you reach the "
+ "strike zone. Those hostages are counting on you, so get moving."
+
+objective: "* SEAD - Destroy SAM and AAA near Shadow Canyon military base\n"
+ "* Avoid detection until the last possible moment\n"
+ "* Return safely to base"
+
+element: {
+ name: Echo,
+ design: Thunderbolt,
+ loc: (5e3, -4e3, 2e3),
+ mission: strike,
+ player: 1,
+ count: 1,
+ iff: 1,
+ loadout: { ship: -1, name: "Ground Strike" },
+
+ navpt: { cmd: vector, loc: ( 4.5e3, -26e3, 1e3), speed: 500 },
+ navpt: { cmd: vector, loc: ( -16e3, -44e3, 1e3), speed: 500 },
+ navpt: { cmd: vector, loc: ( -34e3, -50e3, 1e3), speed: 500 },
+ navpt: { cmd: vector, loc: ( -42e3, -87e3, 1e3), speed: 500 },
+ navpt: { cmd: vector, loc: ( -82e3, -50e3, 1e3), speed: 500 },
+ navpt: { cmd: vector, loc: (-115e3, -42e3, 1e3), speed: 500 },
+ navpt: { cmd: vector, loc: (-135e3, -60e3, 1e3), speed: 500 },
+ navpt: { cmd: vector, loc: (-155e3, -67e3, 2e3), speed: 500 },
+ navpt: { cmd: vector, loc: (-171e3, -93e3, 6e3), speed: 500 },
+ navpt: { cmd: strike, loc: (-180e3, -110e3, 2e3), speed: 500 },
+
+}
+
+
+element: {
+ name: "Jackal",
+ design: "Jackal",
+ mission: "Patrol",
+ intel: "Secret",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-25e3, -95e3, 50),
+ hold: 600,
+
+ navpt: { cmd: patrol, loc: ( -42e3, -87e3, 1e3), speed: 500 },
+}
+
+
+element: {
+ name: "Administration",
+ design: "Dsrt01",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-175e3, -145e3, 0),
+}
+
+element: {
+ name: "Outpost",
+ design: "Dsrt04",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-175e3, -140e3, 0),
+}
+
+element: {
+ name: "Barracks 1",
+ design: "Dsrt03",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-177e3, -148e3, 0),
+}
+
+element: {
+ name: "Barracks 2",
+ design: "Dsrt03",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-175e3, -148e3, 0),
+}
+
+element: {
+ name: "Barracks 3",
+ design: "Dsrt03",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-173e3, -148e3, 0),
+}
+
+element: {
+ name: "Cryo Tank",
+ design: "Tank00",
+ mission: "Misc",
+ intel: "Located",
+ count: 2,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-170e3, -138e3, 0),
+}
+
+element: {
+ name: "Reactor",
+ design: "Reac01",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-170e3, -140e3, 0),
+}
+
+element: {
+ name: "Starbase",
+ design: "Airbase3",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-180e3, -125e3, 0),
+}
+
+element: {
+ name: "SAM 1",
+ design: "SAM 1",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-173e3, -130e3, 0),
+}
+
+element: {
+ name: "AAA 1",
+ design: "AAA 1",
+ mission: "Misc",
+ intel: "Located",
+ count: 1,
+ iff: 2,
+ playable: false,
+ region: "Shadow Canyon",
+ loc: (-175e3, -152e3, 0),
+}
+
+
+// ******* EVENT LIST *******
+
+
+event: {
+ id: 1,
+ event: Hold,
+ event_param: 0,
+ event_ship: Jackal,
+
+ trigger: Navpoint,
+ trigger_ship: Echo,
+ trigger_param: 3,
+}
+
+
+event: {
+ id: 25,
+ event: Message,
+ event_message: "",
+
+ trigger: Destroyed,
+ trigger_ship: "SAM 1",
+}
+
+event: {
+ id: 26,
+ event: Message,
+ event_message: "",
+
+ trigger: Destroyed,
+ trigger_ship: "AAA 1",
+}
+
+event: {
+ id: 60,
+ event: Message,
+ sound: "Vox/Misc/M06-E60.ogg",
+ event_message: "The SAM and AAA sites have been destroyed. Mission accomplished!",
+ event_ship: Pickup,
+
+ trigger: "Event (ALL)",
+ trigger_param: (25, 26),
+ delay: 5,
+}
+
+event: {
+ id: 99,
+ event: Exit,
+
+ trigger: "Event",
+ trigger_param: 60,
+ delay: 5,
+}