From d289918bfdf7635ec3bb2c94d8255da2b2572aea Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 6 Feb 2022 19:14:54 +0100 Subject: Added datafiles to the repository This includes only text files from the most common distribution of content.dat and shatter.dat. --- data/shatter/Missions/06-SEAD.def | 242 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 242 insertions(+) create mode 100644 data/shatter/Missions/06-SEAD.def (limited to 'data/shatter/Missions/06-SEAD.def') diff --git a/data/shatter/Missions/06-SEAD.def b/data/shatter/Missions/06-SEAD.def new file mode 100644 index 0000000..486c04c --- /dev/null +++ b/data/shatter/Missions/06-SEAD.def @@ -0,0 +1,242 @@ +MISSION + +name: "06. Supression of Enemy Air Defense" +type: STRIKE +system: Radix +region: "Shadow Canyon" + +start: "05/10:34:00" +degrees: true +stardate: 1079221203.0 + +sitrep: "A radical faction of the Radix Military has taken a Force " + "recon ship and her crew hostage. Force:Intel has determined " + "that the hostages are being held at a military base in the " + "Shadow Canyon sector on Radix Prime. We are dispatching two " + "Zodiac landing craft to rescue the hostages and destroy the " + "recon ship before it can be compromised.\n\n" + + "We need you to take out the SAM and AAA emplacements protecting " + "the base. You will take only a single Thunderbolt fighter " + "to minimize the chance of our rescue operation being detected. " + "Stay as low as possible, and use EMCON 2 until you reach the " + "strike zone. Those hostages are counting on you, so get moving." + +objective: "* SEAD - Destroy SAM and AAA near Shadow Canyon military base\n" + "* Avoid detection until the last possible moment\n" + "* Return safely to base" + +element: { + name: Echo, + design: Thunderbolt, + loc: (5e3, -4e3, 2e3), + mission: strike, + player: 1, + count: 1, + iff: 1, + loadout: { ship: -1, name: "Ground Strike" }, + + navpt: { cmd: vector, loc: ( 4.5e3, -26e3, 1e3), speed: 500 }, + navpt: { cmd: vector, loc: ( -16e3, -44e3, 1e3), speed: 500 }, + navpt: { cmd: vector, loc: ( -34e3, -50e3, 1e3), speed: 500 }, + navpt: { cmd: vector, loc: ( -42e3, -87e3, 1e3), speed: 500 }, + navpt: { cmd: vector, loc: ( -82e3, -50e3, 1e3), speed: 500 }, + navpt: { cmd: vector, loc: (-115e3, -42e3, 1e3), speed: 500 }, + navpt: { cmd: vector, loc: (-135e3, -60e3, 1e3), speed: 500 }, + navpt: { cmd: vector, loc: (-155e3, -67e3, 2e3), speed: 500 }, + navpt: { cmd: vector, loc: (-171e3, -93e3, 6e3), speed: 500 }, + navpt: { cmd: strike, loc: (-180e3, -110e3, 2e3), speed: 500 }, + +} + + +element: { + name: "Jackal", + design: "Jackal", + mission: "Patrol", + intel: "Secret", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-25e3, -95e3, 50), + hold: 600, + + navpt: { cmd: patrol, loc: ( -42e3, -87e3, 1e3), speed: 500 }, +} + + +element: { + name: "Administration", + design: "Dsrt01", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-175e3, -145e3, 0), +} + +element: { + name: "Outpost", + design: "Dsrt04", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-175e3, -140e3, 0), +} + +element: { + name: "Barracks 1", + design: "Dsrt03", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-177e3, -148e3, 0), +} + +element: { + name: "Barracks 2", + design: "Dsrt03", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-175e3, -148e3, 0), +} + +element: { + name: "Barracks 3", + design: "Dsrt03", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-173e3, -148e3, 0), +} + +element: { + name: "Cryo Tank", + design: "Tank00", + mission: "Misc", + intel: "Located", + count: 2, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-170e3, -138e3, 0), +} + +element: { + name: "Reactor", + design: "Reac01", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-170e3, -140e3, 0), +} + +element: { + name: "Starbase", + design: "Airbase3", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-180e3, -125e3, 0), +} + +element: { + name: "SAM 1", + design: "SAM 1", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-173e3, -130e3, 0), +} + +element: { + name: "AAA 1", + design: "AAA 1", + mission: "Misc", + intel: "Located", + count: 1, + iff: 2, + playable: false, + region: "Shadow Canyon", + loc: (-175e3, -152e3, 0), +} + + +// ******* EVENT LIST ******* + + +event: { + id: 1, + event: Hold, + event_param: 0, + event_ship: Jackal, + + trigger: Navpoint, + trigger_ship: Echo, + trigger_param: 3, +} + + +event: { + id: 25, + event: Message, + event_message: "", + + trigger: Destroyed, + trigger_ship: "SAM 1", +} + +event: { + id: 26, + event: Message, + event_message: "", + + trigger: Destroyed, + trigger_ship: "AAA 1", +} + +event: { + id: 60, + event: Message, + sound: "Vox/Misc/M06-E60.ogg", + event_message: "The SAM and AAA sites have been destroyed. Mission accomplished!", + event_ship: Pickup, + + trigger: "Event (ALL)", + trigger_param: (25, 26), + delay: 5, +} + +event: { + id: 99, + event: Exit, + + trigger: "Event", + trigger_param: 60, + delay: 5, +} -- cgit v1.1