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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/TerrainHaze.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/TerrainHaze.cpp')
-rw-r--r-- | StarsEx/TerrainHaze.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/StarsEx/TerrainHaze.cpp b/StarsEx/TerrainHaze.cpp new file mode 100644 index 0000000..590b357 --- /dev/null +++ b/StarsEx/TerrainHaze.cpp @@ -0,0 +1,88 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== +*/ + +#include "Terrain.h" +#include "TerrainHaze.h" +#include "TerrainRegion.h" + +#include "Light.h" +#include "CameraView.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Game.h" + +// +====================================================================+ + +static Bitmap terrain_texture; + +// +--------------------------------------------------------------------+ + +TerrainHaze::TerrainHaze() +: tregion(0) +{ +} + +// +--------------------------------------------------------------------+ + +TerrainHaze::~TerrainHaze() +{ +} + +// +--------------------------------------------------------------------+ + +void +TerrainHaze::Render(Video* video, DWORD flags) +{ + if (flags & RENDER_ADDITIVE) + return; + + if (model) { + if (!Luminous()) { + SetLuminous(true); + model->SetDynamic(true); + } + + Surface* surface = model->GetSurfaces().first(); + + if (!surface) return; + + int i; + DWORD sky = 0; + DWORD fog = 0; + + if (tregion) { + sky = tregion->SkyColor().Value(); + fog = tregion->FogColor().Value(); + } + + // clear the solid lights to ambient: + VertexSet* vset = surface->GetVertexSet(); + + for (i = 0; i < vset->nverts; i++) { + if (vset->loc[i].y > 0) + vset->diffuse[i] = sky; + else + vset->diffuse[i] = fog; + } + + InvalidateSurfaceData(); + Solid::Render(video, flags); + } +} + +// +--------------------------------------------------------------------+ + +int +TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas) +{ + return 0; +} |