From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/TerrainHaze.cpp | 88 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 StarsEx/TerrainHaze.cpp (limited to 'StarsEx/TerrainHaze.cpp') diff --git a/StarsEx/TerrainHaze.cpp b/StarsEx/TerrainHaze.cpp new file mode 100644 index 0000000..590b357 --- /dev/null +++ b/StarsEx/TerrainHaze.cpp @@ -0,0 +1,88 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== +*/ + +#include "Terrain.h" +#include "TerrainHaze.h" +#include "TerrainRegion.h" + +#include "Light.h" +#include "CameraView.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Game.h" + +// +====================================================================+ + +static Bitmap terrain_texture; + +// +--------------------------------------------------------------------+ + +TerrainHaze::TerrainHaze() +: tregion(0) +{ +} + +// +--------------------------------------------------------------------+ + +TerrainHaze::~TerrainHaze() +{ +} + +// +--------------------------------------------------------------------+ + +void +TerrainHaze::Render(Video* video, DWORD flags) +{ + if (flags & RENDER_ADDITIVE) + return; + + if (model) { + if (!Luminous()) { + SetLuminous(true); + model->SetDynamic(true); + } + + Surface* surface = model->GetSurfaces().first(); + + if (!surface) return; + + int i; + DWORD sky = 0; + DWORD fog = 0; + + if (tregion) { + sky = tregion->SkyColor().Value(); + fog = tregion->FogColor().Value(); + } + + // clear the solid lights to ambient: + VertexSet* vset = surface->GetVertexSet(); + + for (i = 0; i < vset->nverts; i++) { + if (vset->loc[i].y > 0) + vset->diffuse[i] = sky; + else + vset->diffuse[i] = fog; + } + + InvalidateSurfaceData(); + Solid::Render(video, flags); + } +} + +// +--------------------------------------------------------------------+ + +int +TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas) +{ + return 0; +} -- cgit v1.1