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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract Audio Output class (hides details of DirectSound)
+*/
+
+#ifndef SoundCard_h
+#define SoundCard_h
+
+#include <mutex>
+
+#include "Types.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Sound;
+class Camera;
+struct Vec3;
+
+// +--------------------------------------------------------------------+
+
+class SoundCard
+{
+public:
+ static const char* TYPENAME() { return "SoundCard"; }
+
+ SoundCard();
+ virtual ~SoundCard();
+
+ enum SoundStatus { SC_UNINITIALIZED,
+ SC_OK,
+ SC_ERROR,
+ SC_BAD_PARAM };
+ SoundStatus Status() const { return status; }
+
+ // Format of the sound card's primary buffer:
+ virtual bool GetFormat(LPWAVEFORMATEX format) { return false; }
+ virtual bool SetFormat(LPWAVEFORMATEX format) { return false; }
+ virtual bool SetFormat(int bits, int channels, int hertz) { return false; }
+ virtual bool Pause() { return false; }
+ virtual bool Resume() { return false; }
+ virtual bool StopSoundEffects() { return false; }
+
+ // Get a blank, writable sound buffer:
+ virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; }
+
+ // Create a sound resource:
+ virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format,
+ DWORD len, LPBYTE data) { return 0; }
+
+ // once per frame:
+ virtual void Update();
+
+ virtual void SetListener(const Camera& cam, const Vec3& vel) { }
+ virtual DWORD UpdateThread();
+ virtual void AddSound(Sound* s);
+
+protected:
+
+ bool shutdown;
+ HANDLE hthread;
+ SoundStatus status;
+ List<Sound> sounds;
+ std::mutex sync;
+};
+
+#endif // SoundCard_h
+