From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/SoundCard.h | 76 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 StarsEx/SoundCard.h (limited to 'StarsEx/SoundCard.h') diff --git a/StarsEx/SoundCard.h b/StarsEx/SoundCard.h new file mode 100644 index 0000000..a791c81 --- /dev/null +++ b/StarsEx/SoundCard.h @@ -0,0 +1,76 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract Audio Output class (hides details of DirectSound) +*/ + +#ifndef SoundCard_h +#define SoundCard_h + +#include + +#include "Types.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sound; +class Camera; +struct Vec3; + +// +--------------------------------------------------------------------+ + +class SoundCard +{ +public: + static const char* TYPENAME() { return "SoundCard"; } + + SoundCard(); + virtual ~SoundCard(); + + enum SoundStatus { SC_UNINITIALIZED, + SC_OK, + SC_ERROR, + SC_BAD_PARAM }; + SoundStatus Status() const { return status; } + + // Format of the sound card's primary buffer: + virtual bool GetFormat(LPWAVEFORMATEX format) { return false; } + virtual bool SetFormat(LPWAVEFORMATEX format) { return false; } + virtual bool SetFormat(int bits, int channels, int hertz) { return false; } + virtual bool Pause() { return false; } + virtual bool Resume() { return false; } + virtual bool StopSoundEffects() { return false; } + + // Get a blank, writable sound buffer: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; } + + // Create a sound resource: + virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, + DWORD len, LPBYTE data) { return 0; } + + // once per frame: + virtual void Update(); + + virtual void SetListener(const Camera& cam, const Vec3& vel) { } + virtual DWORD UpdateThread(); + virtual void AddSound(Sound* s); + +protected: + + bool shutdown; + HANDLE hthread; + SoundStatus status; + List sounds; + std::mutex sync; +}; + +#endif // SoundCard_h + -- cgit v1.1