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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Sound.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract Sound Object
+*/
+
+#ifndef Sound_h
+#define Sound_h
+
+#include "Types.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class SoundCard;
+class SoundCheck;
+class Camera;
+
+// +--------------------------------------------------------------------+
+
+class Sound
+{
+public:
+ static const char* TYPENAME() { return "Sound"; }
+
+ static Sound* CreateStream(const char* filename);
+ static Sound* CreateOggStream(const char* filename);
+ static Sound* Create(DWORD flags, LPWAVEFORMATEX format);
+ static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data);
+ static void SetListener(const Camera& cam, const Vec3& vel);
+ static void UseSoundCard(SoundCard* s) { creator = s; }
+
+public:
+ Sound();
+ virtual ~Sound();
+
+ int operator==(const Sound& rhs) const { return this == &rhs; }
+
+ enum FlagEnum { AMBIENT = 0x0000,
+ LOCALIZED = 0x0001,
+ LOC_3D = 0x0002,
+ MEMORY = 0x0000,
+ STREAMED = 0x0004,
+ ONCE = 0x0000,
+ LOOP = 0x0008,
+ FREE = 0x0000,
+ LOCKED = 0x0010,
+ DOPPLER = 0x0020,
+ INTERFACE = 0x0040,
+ OGGVORBIS = 0x4000,
+ RESOURCE = 0x8000 // not playable, only used to store data
+ };
+
+ enum StatusEnum { UNINITIALIZED,
+ INITIALIZING,
+ READY,
+ PLAYING,
+ DONE };
+
+ // once per frame:
+ virtual void Update() { }
+
+ // mark for collection:
+ virtual void Release();
+
+ // data loading:
+ // this method is for streamed sounds:
+ virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; }
+
+ // this method is for memory sounds:
+ virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready
+
+ // this method is for sound resources:
+ virtual Sound* Duplicate() { return 0; } // => Ready
+
+ // transport operations:
+ virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing
+ virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready
+ virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready
+ virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done
+
+ // accessors / mutators
+ int IsReady() const { return status == READY; }
+ int IsPlaying() const { return status == PLAYING; }
+ int IsDone() const { return status == DONE; }
+ int LoopCount() const { return looped; }
+
+ virtual DWORD GetFlags() const { return flags; }
+ virtual void SetFlags(DWORD f) { flags = f; }
+ virtual DWORD GetStatus() const { return status; }
+
+ virtual long GetVolume() const { return volume; }
+ virtual void SetVolume(long v) { volume = v; }
+ virtual long GetPan() const { return 0; }
+ virtual void SetPan(long p) { }
+
+ // (only for streamed sounds)
+ virtual double GetTotalTime() const { return 0; }
+ virtual double GetTimeRemaining() const { return 0; }
+ virtual double GetTimeElapsed() const { return 0; }
+
+ // These should be relative to the listener:
+ // (only used for localized sounds)
+ virtual const Vec3& GetLocation() const { return location; }
+ virtual void SetLocation(const Vec3& l) { location = l; }
+ virtual const Vec3& GetVelocity() const { return velocity; }
+ virtual void SetVelocity(const Vec3& v) { velocity = v; }
+
+ virtual float GetMinDistance() const { return 0; }
+ virtual void SetMinDistance(float f) { }
+ virtual float GetMaxDistance() const { return 0; }
+ virtual void SetMaxDistance(float f) { }
+
+ virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; }
+ virtual void AddToSoundCard();
+
+ const char* GetFilename() const { return filename; }
+ void SetFilename(const char* s);
+
+protected:
+ DWORD flags;
+ DWORD status;
+ long volume; // centibels, (0 .. -10000)
+ int looped;
+ Vec3 location;
+ Vec3 velocity;
+ SoundCheck* sound_check;
+ char filename[64];
+
+ static SoundCard* creator;
+};
+
+// +--------------------------------------------------------------------+
+
+class SoundCheck
+{
+public:
+ virtual void Update(Sound* s) { }
+};
+
+#endif // Sound_h
+