From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/Sound.h | 149 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 StarsEx/Sound.h (limited to 'StarsEx/Sound.h') diff --git a/StarsEx/Sound.h b/StarsEx/Sound.h new file mode 100644 index 0000000..3837a7b --- /dev/null +++ b/StarsEx/Sound.h @@ -0,0 +1,149 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract Sound Object +*/ + +#ifndef Sound_h +#define Sound_h + +#include "Types.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class SoundCard; +class SoundCheck; +class Camera; + +// +--------------------------------------------------------------------+ + +class Sound +{ +public: + static const char* TYPENAME() { return "Sound"; } + + static Sound* CreateStream(const char* filename); + static Sound* CreateOggStream(const char* filename); + static Sound* Create(DWORD flags, LPWAVEFORMATEX format); + static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data); + static void SetListener(const Camera& cam, const Vec3& vel); + static void UseSoundCard(SoundCard* s) { creator = s; } + +public: + Sound(); + virtual ~Sound(); + + int operator==(const Sound& rhs) const { return this == &rhs; } + + enum FlagEnum { AMBIENT = 0x0000, + LOCALIZED = 0x0001, + LOC_3D = 0x0002, + MEMORY = 0x0000, + STREAMED = 0x0004, + ONCE = 0x0000, + LOOP = 0x0008, + FREE = 0x0000, + LOCKED = 0x0010, + DOPPLER = 0x0020, + INTERFACE = 0x0040, + OGGVORBIS = 0x4000, + RESOURCE = 0x8000 // not playable, only used to store data + }; + + enum StatusEnum { UNINITIALIZED, + INITIALIZING, + READY, + PLAYING, + DONE }; + + // once per frame: + virtual void Update() { } + + // mark for collection: + virtual void Release(); + + // data loading: + // this method is for streamed sounds: + virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; } + + // this method is for memory sounds: + virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready + + // this method is for sound resources: + virtual Sound* Duplicate() { return 0; } // => Ready + + // transport operations: + virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing + virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready + virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready + virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done + + // accessors / mutators + int IsReady() const { return status == READY; } + int IsPlaying() const { return status == PLAYING; } + int IsDone() const { return status == DONE; } + int LoopCount() const { return looped; } + + virtual DWORD GetFlags() const { return flags; } + virtual void SetFlags(DWORD f) { flags = f; } + virtual DWORD GetStatus() const { return status; } + + virtual long GetVolume() const { return volume; } + virtual void SetVolume(long v) { volume = v; } + virtual long GetPan() const { return 0; } + virtual void SetPan(long p) { } + + // (only for streamed sounds) + virtual double GetTotalTime() const { return 0; } + virtual double GetTimeRemaining() const { return 0; } + virtual double GetTimeElapsed() const { return 0; } + + // These should be relative to the listener: + // (only used for localized sounds) + virtual const Vec3& GetLocation() const { return location; } + virtual void SetLocation(const Vec3& l) { location = l; } + virtual const Vec3& GetVelocity() const { return velocity; } + virtual void SetVelocity(const Vec3& v) { velocity = v; } + + virtual float GetMinDistance() const { return 0; } + virtual void SetMinDistance(float f) { } + virtual float GetMaxDistance() const { return 0; } + virtual void SetMaxDistance(float f) { } + + virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; } + virtual void AddToSoundCard(); + + const char* GetFilename() const { return filename; } + void SetFilename(const char* s); + +protected: + DWORD flags; + DWORD status; + long volume; // centibels, (0 .. -10000) + int looped; + Vec3 location; + Vec3 velocity; + SoundCheck* sound_check; + char filename[64]; + + static SoundCard* creator; +}; + +// +--------------------------------------------------------------------+ + +class SoundCheck +{ +public: + virtual void Update(Sound* s) { } +}; + +#endif // Sound_h + -- cgit v1.1