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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/ShipAI.cpp | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/ShipAI.cpp')
-rw-r--r-- | StarsEx/ShipAI.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/StarsEx/ShipAI.cpp b/StarsEx/ShipAI.cpp index bc0fc76..de95a6d 100644 --- a/StarsEx/ShipAI.cpp +++ b/StarsEx/ShipAI.cpp @@ -12,31 +12,31 @@ */ #include "ShipAI.h" -#include "TacticalAI.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Shot.h" + +#include "Asteroid.h" +#include "Clock.h" +#include "Contact.h" +#include "ContentBundle.h" +#include "Debris.h" +#include "Drive.h" #include "Element.h" -#include "NavLight.h" +#include "Farcaster.h" +#include "FlightComp.h" #include "Instruction.h" +#include "NavLight.h" +#include "Player.h" +#include "QuantumDrive.h" #include "RadioMessage.h" #include "RadioTraffic.h" -#include "Contact.h" -#include "WeaponGroup.h" -#include "Drive.h" +#include "Random.h" #include "Shield.h" +#include "ShipDesign.h" +#include "Ship.h" +#include "Shot.h" #include "Sim.h" -#include "Player.h" #include "StarSystem.h" -#include "FlightComp.h" -#include "Farcaster.h" -#include "QuantumDrive.h" -#include "Debris.h" -#include "Asteroid.h" - -#include "Clock.h" -#include "ContentBundle.h" -#include "Random.h" +#include "TacticalAI.h" +#include "WeaponGroup.h" // +----------------------------------------------------------------------+ |