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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/ShipAI.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/ShipAI.cpp')
-rw-r--r--StarsEx/ShipAI.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/StarsEx/ShipAI.cpp b/StarsEx/ShipAI.cpp
index bc0fc76..de95a6d 100644
--- a/StarsEx/ShipAI.cpp
+++ b/StarsEx/ShipAI.cpp
@@ -12,31 +12,31 @@
*/
#include "ShipAI.h"
-#include "TacticalAI.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "Shot.h"
+
+#include "Asteroid.h"
+#include "Clock.h"
+#include "Contact.h"
+#include "ContentBundle.h"
+#include "Debris.h"
+#include "Drive.h"
#include "Element.h"
-#include "NavLight.h"
+#include "Farcaster.h"
+#include "FlightComp.h"
#include "Instruction.h"
+#include "NavLight.h"
+#include "Player.h"
+#include "QuantumDrive.h"
#include "RadioMessage.h"
#include "RadioTraffic.h"
-#include "Contact.h"
-#include "WeaponGroup.h"
-#include "Drive.h"
+#include "Random.h"
#include "Shield.h"
+#include "ShipDesign.h"
+#include "Ship.h"
+#include "Shot.h"
#include "Sim.h"
-#include "Player.h"
#include "StarSystem.h"
-#include "FlightComp.h"
-#include "Farcaster.h"
-#include "QuantumDrive.h"
-#include "Debris.h"
-#include "Asteroid.h"
-
-#include "Clock.h"
-#include "ContentBundle.h"
-#include "Random.h"
+#include "TacticalAI.h"
+#include "WeaponGroup.h"
// +----------------------------------------------------------------------+