From ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 Mon Sep 17 00:00:00 2001 From: Aki Date: Tue, 26 Mar 2024 01:45:33 +0100 Subject: DWORD replaced with std::uint32_t in non-Win32-related parts With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers. --- StarsEx/ShipAI.cpp | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'StarsEx/ShipAI.cpp') diff --git a/StarsEx/ShipAI.cpp b/StarsEx/ShipAI.cpp index bc0fc76..de95a6d 100644 --- a/StarsEx/ShipAI.cpp +++ b/StarsEx/ShipAI.cpp @@ -12,31 +12,31 @@ */ #include "ShipAI.h" -#include "TacticalAI.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Shot.h" + +#include "Asteroid.h" +#include "Clock.h" +#include "Contact.h" +#include "ContentBundle.h" +#include "Debris.h" +#include "Drive.h" #include "Element.h" -#include "NavLight.h" +#include "Farcaster.h" +#include "FlightComp.h" #include "Instruction.h" +#include "NavLight.h" +#include "Player.h" +#include "QuantumDrive.h" #include "RadioMessage.h" #include "RadioTraffic.h" -#include "Contact.h" -#include "WeaponGroup.h" -#include "Drive.h" +#include "Random.h" #include "Shield.h" +#include "ShipDesign.h" +#include "Ship.h" +#include "Shot.h" #include "Sim.h" -#include "Player.h" #include "StarSystem.h" -#include "FlightComp.h" -#include "Farcaster.h" -#include "QuantumDrive.h" -#include "Debris.h" -#include "Asteroid.h" - -#include "Clock.h" -#include "ContentBundle.h" -#include "Random.h" +#include "TacticalAI.h" +#include "WeaponGroup.h" // +----------------------------------------------------------------------+ -- cgit v1.1