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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Scene.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ A 3D Scene, basically a collection of 3D graphic objects
+*/
+
+#ifndef Scene_h
+#define Scene_h
+
+#include "Types.h"
+#include "Color.h"
+#include "Geometry.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Graphic;
+class Light;
+
+// +--------------------------------------------------------------------+
+
+class Scene
+{
+public:
+ static const char* TYPENAME() { return "Scene"; }
+
+ Scene();
+ virtual ~Scene();
+
+ void AddBackground(Graphic* g);
+ void DelBackground(Graphic* g);
+ void AddForeground(Graphic* g);
+ void DelForeground(Graphic* g);
+ void AddGraphic(Graphic* g);
+ void DelGraphic(Graphic* g);
+ void AddSprite(Graphic* g);
+ void DelSprite(Graphic* g);
+
+ void AddLight(Light* l);
+ void DelLight(Light* l);
+
+ List<Graphic>& Background() { return background; }
+ List<Graphic>& Foreground() { return foreground; }
+ List<Graphic>& Graphics() { return graphics; }
+ List<Graphic>& Sprites() { return sprites; }
+ List<Light>& Lights() { return lights; }
+ Color Ambient() { return ambient; }
+ void SetAmbient(Color a) { ambient = a; }
+
+ virtual void Collect();
+
+ virtual bool IsLightObscured(const Point& obj_pos,
+ const Point& light_pos,
+ double obj_radius,
+ Point* imp_point=0) const;
+
+protected:
+ List<Graphic> background;
+ List<Graphic> foreground;
+ List<Graphic> graphics;
+ List<Graphic> sprites;
+ List<Light> lights;
+ Color ambient;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // Scene_h