From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/Scene.h | 75 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 StarsEx/Scene.h (limited to 'StarsEx/Scene.h') diff --git a/StarsEx/Scene.h b/StarsEx/Scene.h new file mode 100644 index 0000000..c1c955b --- /dev/null +++ b/StarsEx/Scene.h @@ -0,0 +1,75 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A 3D Scene, basically a collection of 3D graphic objects +*/ + +#ifndef Scene_h +#define Scene_h + +#include "Types.h" +#include "Color.h" +#include "Geometry.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Graphic; +class Light; + +// +--------------------------------------------------------------------+ + +class Scene +{ +public: + static const char* TYPENAME() { return "Scene"; } + + Scene(); + virtual ~Scene(); + + void AddBackground(Graphic* g); + void DelBackground(Graphic* g); + void AddForeground(Graphic* g); + void DelForeground(Graphic* g); + void AddGraphic(Graphic* g); + void DelGraphic(Graphic* g); + void AddSprite(Graphic* g); + void DelSprite(Graphic* g); + + void AddLight(Light* l); + void DelLight(Light* l); + + List& Background() { return background; } + List& Foreground() { return foreground; } + List& Graphics() { return graphics; } + List& Sprites() { return sprites; } + List& Lights() { return lights; } + Color Ambient() { return ambient; } + void SetAmbient(Color a) { ambient = a; } + + virtual void Collect(); + + virtual bool IsLightObscured(const Point& obj_pos, + const Point& light_pos, + double obj_radius, + Point* imp_point=0) const; + +protected: + List background; + List foreground; + List graphics; + List sprites; + List lights; + Color ambient; +}; + +// +--------------------------------------------------------------------+ + +#endif // Scene_h -- cgit v1.1