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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/QuantumFlash.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/QuantumFlash.h')
-rw-r--r-- | StarsEx/QuantumFlash.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/StarsEx/QuantumFlash.h b/StarsEx/QuantumFlash.h new file mode 100644 index 0000000..6141970 --- /dev/null +++ b/StarsEx/QuantumFlash.h @@ -0,0 +1,59 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Quantum Warp Out special effect class +*/ + +#ifndef QuantumFlash_h +#define QuantumFlash_h + +#include "Types.h" +#include "Geometry.h" +#include "Graphic.h" +#include "Polygon.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class QuantumFlash : public Graphic +{ +public: + QuantumFlash(); + virtual ~QuantumFlash(); + + // operations + virtual void Render(Video* video, DWORD flags); + + // accessors / mutators + virtual void SetOrientation(const Matrix& o); + void SetDirection(const Point& v); + void SetEndPoints(const Point& from, const Point& to); + + double Shade() const { return shade; } + void SetShade(double s); + +protected: + void UpdateVerts(const Point& cam_pos); + + double length; + double width; + double shade; + + int npolys, nverts; + Material* mtl; + VertexSet* verts; + Poly* polys; + Matrix* beams; + Bitmap* texture; + + Matrix orientation; +}; + +#endif // QuantumFlash_h |