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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/NetUser.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/NetUser.cpp')
-rw-r--r--StarsEx/NetUser.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/StarsEx/NetUser.cpp b/StarsEx/NetUser.cpp
index d7ba9eb..3eb17ad 100644
--- a/StarsEx/NetUser.cpp
+++ b/StarsEx/NetUser.cpp
@@ -11,12 +11,12 @@
This class represents a user connecting to the multiplayer lobby
*/
-
#include "NetUser.h"
+
+#include "FormatUtil.h"
#include "NetAuth.h"
#include "NetLobby.h"
#include "Player.h"
-#include "FormatUtil.h"
// +-------------------------------------------------------------------+