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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    This class represents a user connecting to the multiplayer lobby
*/


#include "NetUser.h"
#include "NetAuth.h"
#include "NetLobby.h"
#include "Player.h"
#include "FormatUtil.h"

// +-------------------------------------------------------------------+

static Color user_colors[] = {
    Color::BrightBlue,
    Color::BrightRed,
    Color::BrightGreen,
    Color::Cyan,
    Color::Orange,
    Color::Magenta,
    Color::Yellow,
    Color::White,
    Color::Gray,
    Color::DarkRed,
    Color::Tan,
    Color::Violet
};

static int user_color_index = 0;

// +-------------------------------------------------------------------+

NetUser::NetUser(const char* n)
    : name(n), netid(0), host(false),
      rank(0), flight_time(0), missions(0), kills(0), losses(0),
      auth_state(NetAuth::NET_AUTH_INITIAL),
      auth_level(NetAuth::NET_AUTH_MINIMAL)
{
    if (user_color_index < 0 || user_color_index >= 12)
    user_color_index = 0;

    color = user_colors[user_color_index++];

    ZeroMemory(salt, sizeof(salt));
}

NetUser::NetUser(const Player* player)
    : netid(0), host(false),
      rank(0), flight_time(0), missions(0), kills(0), losses(0),
      auth_state(NetAuth::NET_AUTH_INITIAL),
      auth_level(NetAuth::NET_AUTH_MINIMAL)
{
    if (user_color_index < 0 || user_color_index >= 12)
    user_color_index = 0;

    color = user_colors[user_color_index++];

    if (player) {
        name        = player->Name();
        pass        = player->Password();
        signature   = player->Signature();
        squadron    = player->Squadron();
        rank        = player->Rank();
        flight_time = player->FlightTime();
        missions    = player->Missions();
        kills       = player->Kills();
        losses      = player->Losses();
    }

    ZeroMemory(salt, sizeof(salt));
}

NetUser::~NetUser()
{ }

// +-------------------------------------------------------------------+

Text
NetUser::GetDescription()
{
    Text content;

    content += "name \"";
    content += SafeQuotes(name);
    content += "\" sig \"";
    content += SafeQuotes(signature);
    content += "\" squad \"";
    content += SafeQuotes(squadron);

    char buffer[256];
    sprintf_s(buffer, "\" rank %d time %d miss %d kill %d loss %d host %s ",
    rank, flight_time, missions, kills, losses,
    host ? "true" : "false");

    content += buffer;

    return content;
}

// +-------------------------------------------------------------------+

bool
NetUser::IsAuthOK() const
{
    return auth_state == NetAuth::NET_AUTH_OK;
}