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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NetLobbyServer.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NetLobbyServer.h')
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diff --git a/StarsEx/NetLobbyServer.h b/StarsEx/NetLobbyServer.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ UDP Server Engine for Multiplayer Lobby
+*/
+
+
+#ifndef NetLobbyServer_h
+#define NetLobbyServer_h
+
+// FOR NETWORK MENU TESTING (extra latency in msec):
+// #define EXTRA_LATENCY 300
+
+#include "NetLobby.h"
+
+// +-------------------------------------------------------------------+
+
+class Mission;
+class MissionElement;
+class NetChatEntry;
+class NetServerConfig;
+class NetUser;
+class NetUnitEntry;
+
+// +-------------------------------------------------------------------+
+
+class NetLobbyServer : public NetLobby
+{
+public:
+ NetLobbyServer();
+ virtual ~NetLobbyServer();
+
+ int operator == (const NetLobbyServer& s) const { return this == &s; }
+
+ virtual void ExecFrame();
+ virtual bool IsHost() const { return true; }
+ virtual bool IsServer() const { return true; }
+
+ virtual void BanUser(NetUser* user);
+ virtual void AddUser(NetUser* user);
+ virtual void DelUser(NetUser* user);
+ virtual void SendUsers();
+ virtual void RequestAuth(NetUser* user);
+
+ virtual void AddChat(NetUser* user, const char* msg, bool route=true);
+ virtual void ClearChat();
+ virtual void SaveChat();
+
+ virtual List<NetUnitEntry>&
+ GetUnitMap();
+ virtual void MapUnit(int n, const char* user, bool lock=false);
+ virtual void UnmapUnit(const char* user);
+ virtual void SendUnits();
+
+ virtual void SelectMission(DWORD id);
+ virtual Text Serialize(Mission* m, NetUser* u=0);
+ virtual Mission* GetSelectedMission();
+
+ virtual Text GetServerName() const { return server_name; }
+ virtual void SetServerName(const char* s) { server_name = s; }
+ virtual Text GetServerMission() const { return server_mission; }
+ virtual void SetServerMission(const char* script)
+ { server_mission = script; }
+
+ virtual void GameStart();
+ virtual void GameStop();
+
+ virtual void GameOn();
+ virtual void GameOff();
+
+ // singleton locator:
+ static NetLobbyServer* GetInstance();
+
+protected:
+ virtual void CheckSessions();
+
+ virtual void SendData(NetUser* dst, int type, Text msg);
+ virtual void DoPing(NetPeer* peer, Text msg);
+ virtual void DoServerInfo(NetPeer* peer, Text msg);
+ virtual void DoServerMods(NetPeer* peer, Text msg);
+ virtual void DoLogin(NetPeer* peer, Text msg);
+ virtual void DoLogout(NetPeer* peer, Text msg);
+ virtual void DoUserAuth(NetPeer* peer, Text msg);
+ virtual void DoChat(NetPeer* peer, Text msg);
+ virtual void DoUserList(NetPeer* peer, Text msg);
+ virtual void DoBanUser(NetPeer* peer, Text msg);
+ virtual void DoMissionList(NetPeer* peer, Text msg);
+ virtual void DoMissionSelect(NetPeer* peer, Text msg);
+ virtual void DoMissionData(NetPeer* peer, Text msg);
+ virtual void DoUnitList(NetPeer* peer, Text msg);
+ virtual void DoMapUnit(NetPeer* peer, Text msg);
+ virtual void DoGameStart(NetPeer* peer, Text msg);
+ virtual void DoGameStop(NetPeer* peer, Text msg);
+
+ virtual void LoadMOTD();
+ virtual void SendMOTD(NetUser* user);
+ virtual void SendMods(NetUser* user);
+
+ Text server_name;
+ NetAddr server_addr;
+ DWORD announce_time;
+ NetServerConfig* server_config;
+ Text server_mission;
+ int motd_index;
+
+ List<Text> motd;
+};
+
+// +-------------------------------------------------------------------+
+
+#endif // NetLobbyServer_h \ No newline at end of file