From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/NetLobbyServer.h | 118 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 StarsEx/NetLobbyServer.h (limited to 'StarsEx/NetLobbyServer.h') diff --git a/StarsEx/NetLobbyServer.h b/StarsEx/NetLobbyServer.h new file mode 100644 index 0000000..0b1327a --- /dev/null +++ b/StarsEx/NetLobbyServer.h @@ -0,0 +1,118 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + UDP Server Engine for Multiplayer Lobby +*/ + + +#ifndef NetLobbyServer_h +#define NetLobbyServer_h + +// FOR NETWORK MENU TESTING (extra latency in msec): +// #define EXTRA_LATENCY 300 + +#include "NetLobby.h" + +// +-------------------------------------------------------------------+ + +class Mission; +class MissionElement; +class NetChatEntry; +class NetServerConfig; +class NetUser; +class NetUnitEntry; + +// +-------------------------------------------------------------------+ + +class NetLobbyServer : public NetLobby +{ +public: + NetLobbyServer(); + virtual ~NetLobbyServer(); + + int operator == (const NetLobbyServer& s) const { return this == &s; } + + virtual void ExecFrame(); + virtual bool IsHost() const { return true; } + virtual bool IsServer() const { return true; } + + virtual void BanUser(NetUser* user); + virtual void AddUser(NetUser* user); + virtual void DelUser(NetUser* user); + virtual void SendUsers(); + virtual void RequestAuth(NetUser* user); + + virtual void AddChat(NetUser* user, const char* msg, bool route=true); + virtual void ClearChat(); + virtual void SaveChat(); + + virtual List& + GetUnitMap(); + virtual void MapUnit(int n, const char* user, bool lock=false); + virtual void UnmapUnit(const char* user); + virtual void SendUnits(); + + virtual void SelectMission(DWORD id); + virtual Text Serialize(Mission* m, NetUser* u=0); + virtual Mission* GetSelectedMission(); + + virtual Text GetServerName() const { return server_name; } + virtual void SetServerName(const char* s) { server_name = s; } + virtual Text GetServerMission() const { return server_mission; } + virtual void SetServerMission(const char* script) + { server_mission = script; } + + virtual void GameStart(); + virtual void GameStop(); + + virtual void GameOn(); + virtual void GameOff(); + + // singleton locator: + static NetLobbyServer* GetInstance(); + +protected: + virtual void CheckSessions(); + + virtual void SendData(NetUser* dst, int type, Text msg); + virtual void DoPing(NetPeer* peer, Text msg); + virtual void DoServerInfo(NetPeer* peer, Text msg); + virtual void DoServerMods(NetPeer* peer, Text msg); + virtual void DoLogin(NetPeer* peer, Text msg); + virtual void DoLogout(NetPeer* peer, Text msg); + virtual void DoUserAuth(NetPeer* peer, Text msg); + virtual void DoChat(NetPeer* peer, Text msg); + virtual void DoUserList(NetPeer* peer, Text msg); + virtual void DoBanUser(NetPeer* peer, Text msg); + virtual void DoMissionList(NetPeer* peer, Text msg); + virtual void DoMissionSelect(NetPeer* peer, Text msg); + virtual void DoMissionData(NetPeer* peer, Text msg); + virtual void DoUnitList(NetPeer* peer, Text msg); + virtual void DoMapUnit(NetPeer* peer, Text msg); + virtual void DoGameStart(NetPeer* peer, Text msg); + virtual void DoGameStop(NetPeer* peer, Text msg); + + virtual void LoadMOTD(); + virtual void SendMOTD(NetUser* user); + virtual void SendMods(NetUser* user); + + Text server_name; + NetAddr server_addr; + DWORD announce_time; + NetServerConfig* server_config; + Text server_mission; + int motd_index; + + List motd; +}; + +// +-------------------------------------------------------------------+ + +#endif // NetLobbyServer_h \ No newline at end of file -- cgit v1.1