summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/NavSystem.cpp
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/NavSystem.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/NavSystem.cpp')
-rw-r--r--StarsEx/NavSystem.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/StarsEx/NavSystem.cpp b/StarsEx/NavSystem.cpp
new file mode 100644
index 0000000..da5a3d6
--- /dev/null
+++ b/StarsEx/NavSystem.cpp
@@ -0,0 +1,112 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Navigation System class implementation
+*/
+
+#include "NavSystem.h"
+#include "Ship.h"
+#include "Sim.h"
+#include "HUDSounds.h"
+#include "Button.h"
+#include "Game.h"
+#include "ContentBundle.h"
+
+// +----------------------------------------------------------------------+
+
+NavSystem::NavSystem()
+: System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1),
+autonav(0)
+{
+ name = ContentBundle::GetInstance()->GetText("sys.nav-system");
+ abrv = ContentBundle::GetInstance()->GetText("sys.nav-system.abrv");
+
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+}
+
+// +----------------------------------------------------------------------+
+
+NavSystem::NavSystem(const NavSystem& s)
+: System(s), autonav(0)
+{
+ Mount(s);
+
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+}
+
+// +--------------------------------------------------------------------+
+
+NavSystem::~NavSystem()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+NavSystem::ExecFrame(double seconds)
+{
+ if (autonav && ship && !ship->GetNextNavPoint())
+ autonav = false;
+
+ energy = 0.0f;
+ System::ExecFrame(seconds);
+}
+
+// +----------------------------------------------------------------------+
+
+bool
+NavSystem::AutoNavEngaged()
+{
+ return ship && autonav && IsPowerOn();
+}
+
+void
+NavSystem::EngageAutoNav()
+{
+ if (IsPowerOn() && !autonav) {
+ if (!ship->GetNextNavPoint()) {
+ Button::PlaySound(Button::SND_REJECT);
+ }
+ else {
+ HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
+ autonav = true;
+ }
+ }
+}
+
+void
+NavSystem::DisengageAutoNav()
+{
+ if (autonav)
+ HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
+
+ autonav = false;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+NavSystem::Distribute(double delivered_energy, double seconds)
+{
+ if (IsPowerOn()) {
+ // convert Joules to Watts:
+ energy = (float) (delivered_energy/seconds);
+
+ // brown out:
+ if (energy < capacity*0.75f)
+ power_on = false;
+
+ // spike:
+ else if (energy > capacity*1.5f) {
+ power_on = false;
+ ApplyDamage(50);
+ }
+ }
+}
+