From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- StarsEx/NavSystem.cpp | 112 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 StarsEx/NavSystem.cpp (limited to 'StarsEx/NavSystem.cpp') diff --git a/StarsEx/NavSystem.cpp b/StarsEx/NavSystem.cpp new file mode 100644 index 0000000..da5a3d6 --- /dev/null +++ b/StarsEx/NavSystem.cpp @@ -0,0 +1,112 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Navigation System class implementation +*/ + +#include "NavSystem.h" +#include "Ship.h" +#include "Sim.h" +#include "HUDSounds.h" +#include "Button.h" +#include "Game.h" +#include "ContentBundle.h" + +// +----------------------------------------------------------------------+ + +NavSystem::NavSystem() +: System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1), +autonav(0) +{ + name = ContentBundle::GetInstance()->GetText("sys.nav-system"); + abrv = ContentBundle::GetInstance()->GetText("sys.nav-system.abrv"); + + power_flags = POWER_WATTS | POWER_CRITICAL; +} + +// +----------------------------------------------------------------------+ + +NavSystem::NavSystem(const NavSystem& s) +: System(s), autonav(0) +{ + Mount(s); + + power_flags = POWER_WATTS | POWER_CRITICAL; +} + +// +--------------------------------------------------------------------+ + +NavSystem::~NavSystem() +{ } + +// +--------------------------------------------------------------------+ + +void +NavSystem::ExecFrame(double seconds) +{ + if (autonav && ship && !ship->GetNextNavPoint()) + autonav = false; + + energy = 0.0f; + System::ExecFrame(seconds); +} + +// +----------------------------------------------------------------------+ + +bool +NavSystem::AutoNavEngaged() +{ + return ship && autonav && IsPowerOn(); +} + +void +NavSystem::EngageAutoNav() +{ + if (IsPowerOn() && !autonav) { + if (!ship->GetNextNavPoint()) { + Button::PlaySound(Button::SND_REJECT); + } + else { + HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); + autonav = true; + } + } +} + +void +NavSystem::DisengageAutoNav() +{ + if (autonav) + HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); + + autonav = false; +} + +// +--------------------------------------------------------------------+ + +void +NavSystem::Distribute(double delivered_energy, double seconds) +{ + if (IsPowerOn()) { + // convert Joules to Watts: + energy = (float) (delivered_energy/seconds); + + // brown out: + if (energy < capacity*0.75f) + power_on = false; + + // spike: + else if (energy > capacity*1.5f) { + power_on = false; + ApplyDamage(50); + } + } +} + -- cgit v1.1