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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ ComboController Motion Controller class
+*/
+
+#ifndef MultiController_h
+#define MultiController_h
+
+#include "MotionController.h"
+
+// +--------------------------------------------------------------------+
+
+class MultiController : public MotionController
+{
+public:
+ static const char* TYPENAME() { return "MultiController"; }
+
+ MultiController();
+ virtual ~MultiController();
+
+ virtual void AddController(MotionController* c);
+ virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
+ virtual void SwapYawRoll(int swap);
+ virtual int GetSwapYawRoll() const;
+
+ // sample the physical device
+ virtual void Acquire();
+
+ // translations
+ virtual double X() { return x; }
+ virtual double Y() { return y; }
+ virtual double Z() { return z; }
+
+ // rotations
+ virtual double Pitch() { return p; }
+ virtual double Roll() { return r; }
+ virtual double Yaw() { return w; }
+ virtual int Center() { return c; }
+
+ // throttle
+ virtual double Throttle() { return t; }
+ virtual void SetThrottle(double throttle);
+
+ // actions
+ virtual int Action(int n) { return action[n]; }
+ virtual int ActionMap(int n);
+
+protected:
+ int nctrl;
+ MotionController* ctrl[4];
+
+ double x,y,z,p,r,w,t;
+ double p1, r1, w1;
+ int c;
+ int action[MotionController::MaxActions];
+};
+
+#endif // MultiController_h
+