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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Intel.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Intel.cpp')
-rw-r--r--StarsEx/Intel.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/StarsEx/Intel.cpp b/StarsEx/Intel.cpp
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+++ b/StarsEx/Intel.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ An element in the dynamic campaign
+*/
+
+#include "Intel.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+
+// +--------------------------------------------------------------------+
+
+static const char* intel_name[] = {
+ "",
+ "Reserve",
+ "Secret",
+ "Known",
+ "Located",
+ "Tracked",
+};
+
+const char*
+Intel::NameFromIntel(int intel)
+{
+ return intel_name[intel];
+}
+
+int
+Intel::IntelFromName(const char* type_name)
+{
+ for (int i = RESERVE; i <= TRACKED; i++)
+ if (!_stricmp(type_name, intel_name[i]))
+ return i;
+
+ return 0;
+}