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author | Aki <please@ignore.pl> | 2022-04-03 20:25:14 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-03 20:25:14 +0200 |
commit | 029213d28484dbc4d3f874a88ce4e7b13d68b373 (patch) | |
tree | 329ae8acbf63c35a62ca533c1234fbae96870b46 /StarsEx/GameWinDX9.cpp | |
parent | 8fe1e0179fc4f08c9288c50ba5505fe040dea042 (diff) | |
download | starshatter-029213d28484dbc4d3f874a88ce4e7b13d68b373.zip starshatter-029213d28484dbc4d3f874a88ce4e7b13d68b373.tar.gz starshatter-029213d28484dbc4d3f874a88ce4e7b13d68b373.tar.bz2 |
Moved UpdateScreen to GameWinDX9
Diffstat (limited to 'StarsEx/GameWinDX9.cpp')
-rw-r--r-- | StarsEx/GameWinDX9.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/StarsEx/GameWinDX9.cpp b/StarsEx/GameWinDX9.cpp index b4f7979..3020eea 100644 --- a/StarsEx/GameWinDX9.cpp +++ b/StarsEx/GameWinDX9.cpp @@ -580,6 +580,20 @@ GameWinDX9::Run() void +GameWinDX9::UpdateScreen() +{ + if (!screen || !video) return; + + if (screen->Refresh()) { + video->Present(); + } + else { + Panic::Panic("Screen refresh failed."); + } +} + + +void GameWinDX9::Activate(bool f) { Game::Activate(f); |