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authorAki <please@ignore.pl>2022-04-03 20:14:44 +0200
committerAki <please@ignore.pl>2022-04-03 20:14:44 +0200
commit8fe1e0179fc4f08c9288c50ba5505fe040dea042 (patch)
tree6bf39a3a842694e29cf7e661c29ba59a210e3b2f /StarsEx/GameWinDX9.cpp
parentcd57c84c5fe34c2ac548d6d119a9828a303923ef (diff)
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Moved parts of activate and pause methods to GameWinDX9
Diffstat (limited to 'StarsEx/GameWinDX9.cpp')
-rw-r--r--StarsEx/GameWinDX9.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/StarsEx/GameWinDX9.cpp b/StarsEx/GameWinDX9.cpp
index 671464e..b4f7979 100644
--- a/StarsEx/GameWinDX9.cpp
+++ b/StarsEx/GameWinDX9.cpp
@@ -580,6 +580,28 @@ GameWinDX9::Run()
void
+GameWinDX9::Activate(bool f)
+{
+ Game::Activate(f);
+ if (f && video)
+ video->InvalidateCache();
+}
+
+
+void
+GameWinDX9::Pause(bool f)
+{
+ Game::Pause(f);
+ if (soundcard) {
+ if (f)
+ soundcard->Pause();
+ else
+ soundcard->Resume();
+ }
+}
+
+
+void
GameWinDX9::ShowStats()
{
if (server) return;