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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Debris.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Debris.h')
-rw-r--r-- | StarsEx/Debris.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/StarsEx/Debris.h b/StarsEx/Debris.h new file mode 100644 index 0000000..7c544b1 --- /dev/null +++ b/StarsEx/Debris.h @@ -0,0 +1,42 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Debris Sprite class +*/ + +#ifndef Debris_h +#define Debris_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Model; +class Shot; + +// +--------------------------------------------------------------------+ + +class Debris : public SimObject +{ +public: + Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass); + + void SetLife(int seconds) { life = seconds; } + virtual int HitBy(Shot* shot, Point& impact); + + virtual void ExecFrame(double seconds); + virtual double AltitudeAGL() const; +}; + +#endif // Debris_h + |