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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Debris.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Debris Sprite class
+*/
+
+#ifndef Debris_h
+#define Debris_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class Solid;
+class Model;
+class Shot;
+
+// +--------------------------------------------------------------------+
+
+class Debris : public SimObject
+{
+public:
+ Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass);
+
+ void SetLife(int seconds) { life = seconds; }
+ virtual int HitBy(Shot* shot, Point& impact);
+
+ virtual void ExecFrame(double seconds);
+ virtual double AltitudeAGL() const;
+};
+
+#endif // Debris_h
+