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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CombatRoster.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CombatRoster.h')
-rw-r--r-- | StarsEx/CombatRoster.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/StarsEx/CombatRoster.h b/StarsEx/CombatRoster.h new file mode 100644 index 0000000..65b7bd2 --- /dev/null +++ b/StarsEx/CombatRoster.h @@ -0,0 +1,47 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + The complete roster of all known persistent entities + for all combatants in the game. +*/ + +#ifndef CombatRoster_h +#define CombatRoster_h + +#include "Types.h" +#include "Geometry.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; + +// +--------------------------------------------------------------------+ + +class CombatRoster +{ + CombatRoster(); + ~CombatRoster(); + +public: + static const char* TYPENAME() { return "CombatRoster"; } + + static void Initialize(); + static void Close(); + static CombatRoster* GetInstance(); + + CombatGroup* GetForce(const char* name); + +private: + List<CombatGroup> forces; +}; + + +#endif // CombatRoster_h |