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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CombatAssignment.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CombatAssignment.cpp')
-rw-r--r-- | StarsEx/CombatAssignment.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/StarsEx/CombatAssignment.cpp b/StarsEx/CombatAssignment.cpp new file mode 100644 index 0000000..e9d931e --- /dev/null +++ b/StarsEx/CombatAssignment.cpp @@ -0,0 +1,66 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + High level assignment of one group to damage another +*/ + +#include "CombatAssignment.h" +#include "CombatGroup.h" +#include "Mission.h" + +// +--------------------------------------------------------------------+ + +CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc) + : type(t), objective(obj), resource(rsc) +{ +} + +// +--------------------------------------------------------------------+ + +CombatAssignment::~CombatAssignment() +{ +} + +// +--------------------------------------------------------------------+ +// This is used to sort assignments into a priority list. +// Higher priorities should come first in the list, so the +// sense of the operator is "backwards" from the usual. + +int +CombatAssignment::operator < (const CombatAssignment& a) const +{ + if (!objective) + return 0; + + if (!a.objective) + return 1; + + return objective->GetPlanValue() > a.objective->GetPlanValue(); +} + +// +--------------------------------------------------------------------+ + +const char* +CombatAssignment::GetDescription() const +{ + static char desc[256]; + + if (!resource) + sprintf_s(desc, "%s %s", + (const char*) Mission::RoleName(type), + (const char*) objective->Name()); + else + sprintf_s(desc, "%s %s %s", + (const char*) resource->Name(), + (const char*) Mission::RoleName(type), + (const char*) objective->Name()); + + return desc; +} |