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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Window.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Window.h')
-rw-r--r--Stars45/Window.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/Stars45/Window.h b/Stars45/Window.h
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--- a/Stars45/Window.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Window class (a region of a screen or buffer)
-*/
-
-#ifndef Window_h
-#define Window_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Color;
-class Bitmap;
-class Font;
-class Screen;
-class View;
-
-// +--------------------------------------------------------------------+
-
-class Window
-{
- friend class Screen;
-
-public:
- static const char* TYPENAME() { return "Window"; }
-
- Window(Screen* s, int ax, int ay, int aw, int ah);
- virtual ~Window();
-
- int operator == (const Window& that) const { return this == &that; }
-
- // Screen dimensions:
- Screen* GetScreen() const { return screen; }
- const Rect& GetRect() const { return rect; }
- int X() const { return rect.x; }
- int Y() const { return rect.y; }
- int Width() const { return rect.w; }
- int Height() const { return rect.h; }
-
- // Operations:
- virtual void Paint();
- virtual void Show() { shown = true; }
- virtual void Hide() { shown = false; }
- virtual bool IsShown() const { return shown; }
-
- virtual void MoveTo(const Rect& r);
-
- virtual bool AddView(View* v);
- virtual bool DelView(View* v);
-
- Rect ClipRect(const Rect& r);
- bool ClipLine(int& x1, int& y1, int& x2, int& y2);
- bool ClipLine(double& x1, double& y1, double& x2, double& y2);
-
- void DrawLine(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void DrawRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void DrawRect(const Rect& r, Color color, int blend=0);
- void FillRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void FillRect(const Rect& r, Color color, int alpha=0);
- void DrawBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
- void FadeBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend);
- void ClipBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend, const Rect& clip);
- void TileBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
- void DrawLines(int nPts, POINT* pts, Color color, int blend=0);
- void DrawPoly(int nPts, POINT* pts, Color color, int blend=0);
- void FillPoly(int nPts, POINT* pts, Color color, int blend=0);
-
- void DrawEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
- void FillEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
-
- // text methods:
- void SetFont(Font* f) { font = f; }
- Font* GetFont() const { return font; }
-
- void Print(int x1, int y1, const char* fmt, ...);
- void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);
-
-protected:
- // translate screen coords into window relative coords
- virtual void ScreenToWindow(int& x, int& y) { }
- virtual void ScreenToWindow(Rect& r) { }
-
- Rect rect;
- Screen* screen;
- bool shown;
- Font* font;
-
- List<View> view_list;
-};
-
-#endif // Window_h
-