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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/TerrainHaze.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/TerrainHaze.h')
-rw-r--r-- | Stars45/TerrainHaze.h | 116 |
1 files changed, 70 insertions, 46 deletions
diff --git a/Stars45/TerrainHaze.h b/Stars45/TerrainHaze.h index 7784691..ea30f9a 100644 --- a/Stars45/TerrainHaze.h +++ b/Stars45/TerrainHaze.h @@ -1,46 +1,70 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: TerrainHaze.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Atmospheric fog along the horizon
-*/
-
-#ifndef TerrainHaze_h
-#define TerrainHaze_h
-
-#include "Types.h"
-#include "Solid.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class TerrainRegion;
-
-// +--------------------------------------------------------------------+
-
-class TerrainHaze : public Solid
-{
-public:
- TerrainHaze();
- virtual ~TerrainHaze();
-
- virtual void Render(Video* video, DWORD flags);
-
- virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
- bool treat_translucent_polys_as_solid=true);
-
- virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; }
-
-protected:
- TerrainRegion* tregion;
-};
-
-#endif TerrainHaze_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: TerrainHaze.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Atmospheric fog along the horizon +*/ + +#ifndef TerrainHaze_h +#define TerrainHaze_h + +#include "Types.h" +#include "Solid.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainHaze : public Solid +{ +public: + TerrainHaze(); + virtual ~TerrainHaze(); + + virtual void Render(Video* video, DWORD flags); + + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); + + virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; } + +protected: + TerrainRegion* tregion; +}; + +#endif TerrainHaze_h + |