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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
commit | 69209c38968c6f4066a772e0a51a2928749217de (patch) | |
tree | b325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/TerrainHaze.h | |
parent | fd51dc1bbbcba496fa0d57963a5727a36e381118 (diff) | |
download | starshatter-69209c38968c6f4066a772e0a51a2928749217de.zip starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.gz starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.bz2 |
Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/TerrainHaze.h')
-rw-r--r-- | Stars45/TerrainHaze.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Stars45/TerrainHaze.h b/Stars45/TerrainHaze.h index 3c8bcb6..7784691 100644 --- a/Stars45/TerrainHaze.h +++ b/Stars45/TerrainHaze.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2005. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: TerrainHaze.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainHaze.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Atmospheric fog along the horizon
+ OVERVIEW
+ ========
+ Atmospheric fog along the horizon
*/
#ifndef TerrainHaze_h
@@ -28,18 +28,18 @@ class TerrainRegion; class TerrainHaze : public Solid
{
public:
- TerrainHaze();
- virtual ~TerrainHaze();
+ TerrainHaze();
+ virtual ~TerrainHaze();
- virtual void Render(Video* video, DWORD flags);
+ virtual void Render(Video* video, DWORD flags);
- virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
- bool treat_translucent_polys_as_solid=true);
+ virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
+ bool treat_translucent_polys_as_solid=true);
- virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; }
+ virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; }
protected:
- TerrainRegion* tregion;
+ TerrainRegion* tregion;
};
#endif TerrainHaze_h
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