From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/TerrainHaze.h | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'Stars45/TerrainHaze.h') diff --git a/Stars45/TerrainHaze.h b/Stars45/TerrainHaze.h index 3c8bcb6..7784691 100644 --- a/Stars45/TerrainHaze.h +++ b/Stars45/TerrainHaze.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2005. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: TerrainHaze.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: TerrainHaze.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Atmospheric fog along the horizon + OVERVIEW + ======== + Atmospheric fog along the horizon */ #ifndef TerrainHaze_h @@ -28,18 +28,18 @@ class TerrainRegion; class TerrainHaze : public Solid { public: - TerrainHaze(); - virtual ~TerrainHaze(); + TerrainHaze(); + virtual ~TerrainHaze(); - virtual void Render(Video* video, DWORD flags); + virtual void Render(Video* video, DWORD flags); - virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, - bool treat_translucent_polys_as_solid=true); + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); - virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; } + virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; } protected: - TerrainRegion* tregion; + TerrainRegion* tregion; }; #endif TerrainHaze_h -- cgit v1.1