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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/TerrainHaze.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/TerrainHaze.cpp')
-rw-r--r--Stars45/TerrainHaze.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/Stars45/TerrainHaze.cpp b/Stars45/TerrainHaze.cpp
deleted file mode 100644
index 590b357..0000000
--- a/Stars45/TerrainHaze.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
-*/
-
-#include "Terrain.h"
-#include "TerrainHaze.h"
-#include "TerrainRegion.h"
-
-#include "Light.h"
-#include "CameraView.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Game.h"
-
-// +====================================================================+
-
-static Bitmap terrain_texture;
-
-// +--------------------------------------------------------------------+
-
-TerrainHaze::TerrainHaze()
-: tregion(0)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-TerrainHaze::~TerrainHaze()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-TerrainHaze::Render(Video* video, DWORD flags)
-{
- if (flags & RENDER_ADDITIVE)
- return;
-
- if (model) {
- if (!Luminous()) {
- SetLuminous(true);
- model->SetDynamic(true);
- }
-
- Surface* surface = model->GetSurfaces().first();
-
- if (!surface) return;
-
- int i;
- DWORD sky = 0;
- DWORD fog = 0;
-
- if (tregion) {
- sky = tregion->SkyColor().Value();
- fog = tregion->FogColor().Value();
- }
-
- // clear the solid lights to ambient:
- VertexSet* vset = surface->GetVertexSet();
-
- for (i = 0; i < vset->nverts; i++) {
- if (vset->loc[i].y > 0)
- vset->diffuse[i] = sky;
- else
- vset->diffuse[i] = fog;
- }
-
- InvalidateSurfaceData();
- Solid::Render(video, flags);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas)
-{
- return 0;
-}