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author | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
commit | 0052edae47d1e6ae613497c524719eff5838f52a (patch) | |
tree | 3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/TacticalAI.cpp | |
parent | 2ae135bbe43065978a4659278d18d9533d8a3b27 (diff) | |
download | starshatter-0052edae47d1e6ae613497c524719eff5838f52a.zip starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.gz starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.bz2 |
Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/TacticalAI.cpp')
-rw-r--r-- | Stars45/TacticalAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/TacticalAI.cpp b/Stars45/TacticalAI.cpp index a7d5838..b2ad350 100644 --- a/Stars45/TacticalAI.cpp +++ b/Stars45/TacticalAI.cpp @@ -80,7 +80,7 @@ TacticalAI::ExecFrame(double secs) navpt = ship->GetNextNavPoint(); orders = ship->GetRadioOrders(); - if ((int) Game::GameTime() - exec_time > exec_period) { + if ((int) Game::GetInstance()->GameTime() - exec_time > exec_period) { element_index = ship->GetElementIndex(); CheckOrders(); @@ -833,7 +833,7 @@ TacticalAI::FindThreat() Contact* contact = iter.value(); if (contact->Threat(ship) && - (Game::GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) { + (Game::GetInstance()->GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) { if (contact->GetShot()) { threat_missile = contact->GetShot(); |