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authorAki <please@ignore.pl>2022-02-18 23:54:30 +0100
committerAki <please@ignore.pl>2022-02-18 23:54:30 +0100
commit0052edae47d1e6ae613497c524719eff5838f52a (patch)
tree3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/TacticalAI.cpp
parent2ae135bbe43065978a4659278d18d9533d8a3b27 (diff)
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Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/TacticalAI.cpp')
-rw-r--r--Stars45/TacticalAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Stars45/TacticalAI.cpp b/Stars45/TacticalAI.cpp
index a7d5838..b2ad350 100644
--- a/Stars45/TacticalAI.cpp
+++ b/Stars45/TacticalAI.cpp
@@ -80,7 +80,7 @@ TacticalAI::ExecFrame(double secs)
navpt = ship->GetNextNavPoint();
orders = ship->GetRadioOrders();
- if ((int) Game::GameTime() - exec_time > exec_period) {
+ if ((int) Game::GetInstance()->GameTime() - exec_time > exec_period) {
element_index = ship->GetElementIndex();
CheckOrders();
@@ -833,7 +833,7 @@ TacticalAI::FindThreat()
Contact* contact = iter.value();
if (contact->Threat(ship) &&
- (Game::GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {
+ (Game::GetInstance()->GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {
if (contact->GetShot()) {
threat_missile = contact->GetShot();