From 0052edae47d1e6ae613497c524719eff5838f52a Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 18 Feb 2022 23:54:30 +0100 Subject: Switched to use GetIntance for Game instead of static methods --- Stars45/TacticalAI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Stars45/TacticalAI.cpp') diff --git a/Stars45/TacticalAI.cpp b/Stars45/TacticalAI.cpp index a7d5838..b2ad350 100644 --- a/Stars45/TacticalAI.cpp +++ b/Stars45/TacticalAI.cpp @@ -80,7 +80,7 @@ TacticalAI::ExecFrame(double secs) navpt = ship->GetNextNavPoint(); orders = ship->GetRadioOrders(); - if ((int) Game::GameTime() - exec_time > exec_period) { + if ((int) Game::GetInstance()->GameTime() - exec_time > exec_period) { element_index = ship->GetElementIndex(); CheckOrders(); @@ -833,7 +833,7 @@ TacticalAI::FindThreat() Contact* contact = iter.value(); if (contact->Threat(ship) && - (Game::GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) { + (Game::GetInstance()->GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) { if (contact->GetShot()) { threat_missile = contact->GetShot(); -- cgit v1.1