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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/TacRefDlg.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/TacRefDlg.h')
-rw-r--r--Stars45/TacRefDlg.h100
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diff --git a/Stars45/TacRefDlg.h b/Stars45/TacRefDlg.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Briefing Dialog Active Window class
-*/
-
-#ifndef TacRefDlg_h
-#define TacRefDlg_h
-
-#include "Types.h"
-#include "FormWindow.h"
-#include "MsnDlg.h"
-#include "Bitmap.h"
-#include "Button.h"
-#include "CameraView.h"
-#include "ImgView.h"
-#include "Scene.h"
-#include "Font.h"
-#include "Text.h"
-#include "ListBox.h"
-#include "RichTextBox.h"
-
-// +--------------------------------------------------------------------+
-
-class MenuScreen;
-class ShipDesign;
-class WeaponDesign;
-
-// +--------------------------------------------------------------------+
-
-class TacRefDlg : public FormWindow
-{
-public:
- enum MODES { MODE_NONE, MODE_SHIPS, MODE_WEAPONS };
-
- TacRefDlg(Screen* s, FormDef& def, MenuScreen* mgr);
- virtual ~TacRefDlg();
-
- virtual void RegisterControls();
- virtual void ExecFrame();
- virtual void Show();
-
- // Operations:
- virtual void OnClose(AWEvent* event);
- virtual void OnMode(AWEvent* event);
- virtual void OnSelect(AWEvent* event);
- virtual void OnCamRButtonDown(AWEvent* event);
- virtual void OnCamRButtonUp(AWEvent* event);
- virtual void OnCamMove(AWEvent* event);
- virtual void OnCamZoom(AWEvent* event);
-
-protected:
- virtual void SelectShip(const ShipDesign* dsn);
- virtual void SelectWeapon(const WeaponDesign* dsn);
-
- virtual void UpdateZoom(double r);
- virtual void UpdateAzimuth(double a);
- virtual void UpdateElevation(double e);
- virtual void UpdateCamera();
- virtual bool SetCaptureBeauty();
- virtual bool ReleaseCaptureBeauty();
-
- MenuScreen* manager;
- ActiveWindow* beauty;
- ListBox* lst_designs;
- ActiveWindow* txt_caption;
- RichTextBox* txt_stats;
- RichTextBox* txt_description;
- Button* btn_ships;
- Button* btn_weaps;
- Button* btn_close;
-
- ImgView* imgview;
- CameraView* camview;
- Scene scene;
- Camera cam;
-
- int mode;
- double radius;
- double cam_zoom;
- double cam_az;
- double cam_el;
- int mouse_x;
- int mouse_y;
- bool update_scene;
- bool captured;
-
- int ship_index;
- int weap_index;
-};
-
-#endif // TacRefDlg_h
-