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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/SystemDesign.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/SystemDesign.cpp')
-rw-r--r-- | Stars45/SystemDesign.cpp | 360 |
1 files changed, 192 insertions, 168 deletions
diff --git a/Stars45/SystemDesign.cpp b/Stars45/SystemDesign.cpp index ced589d..94d9cd8 100644 --- a/Stars45/SystemDesign.cpp +++ b/Stars45/SystemDesign.cpp @@ -1,168 +1,192 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: SystemDesign.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Weapon Design parameters class
-*/
-
-#include "MemDebug.h"
-#include "SystemDesign.h"
-#include "Component.h"
-
-#include "Game.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "ParseUtil.h"
-
-// +--------------------------------------------------------------------+
-
-List<SystemDesign> SystemDesign::catalog;
-
-#define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename)
-#define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename)
-
-// +--------------------------------------------------------------------+
-
-SystemDesign::SystemDesign()
-{ }
-
-SystemDesign::~SystemDesign()
-{
- components.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-SystemDesign::Initialize(const char* filename)
-{
- Print("Loading System Designs '%s'\n", filename);
-
- // Load Design File:
- DataLoader* loader = DataLoader::GetLoader();
- BYTE* block;
-
- int blocklen = loader->LoadBuffer(filename, block, true);
- Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
- Term* term = parser.ParseTerm();
-
- if (!term) {
- Print("ERROR: could not parse '%s'\n", filename);
- exit(-3);
- }
- else {
- TermText* file_type = term->isText();
- if (!file_type || file_type->value() != "SYSTEM") {
- Print("ERROR: invalid system design file '%s'\n", filename);
- exit(-4);
- }
- }
-
- int type = 1;
-
- do {
- delete term;
-
- term = parser.ParseTerm();
-
- if (term) {
- TermDef* def = term->isDef();
- if (def) {
- if (def->name()->value() == "system") {
-
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: system structure missing in '%s'\n", filename);
- }
- else {
- TermStruct* val = def->term()->isStruct();
- SystemDesign* design = new(__FILE__,__LINE__) SystemDesign;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- GET_DEF_TEXT(pdef, design, name);
-
- else if (pdef->name()->value()==("component")) {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename);
- }
- else {
- TermStruct* val2 = pdef->term()->isStruct();
- ComponentDesign* comp_design = new(__FILE__,__LINE__) ComponentDesign;
-
- for (int i = 0; i < val2->elements()->size(); i++) {
- TermDef* pdef2 = val2->elements()->at(i)->isDef();
- if (pdef2) {
- GET_DEF_TEXT(pdef2, comp_design, name);
- else GET_DEF_TEXT(pdef2, comp_design, abrv);
- else GET_DEF_NUM (pdef2, comp_design, repair_time);
- else GET_DEF_NUM (pdef2, comp_design, replace_time);
- else GET_DEF_NUM (pdef2, comp_design, spares);
- else GET_DEF_NUM (pdef2, comp_design, affects);
-
- else {
- Print("WARNING: parameter '%s' ignored in '%s'\n",
- pdef2->name()->value().data(), filename);
- }
- }
- }
-
- design->components.append(comp_design);
- }
- }
-
- else {
- Print("WARNING: parameter '%s' ignored in '%s'\n",
- pdef->name()->value().data(), filename);
- }
- }
- else {
- Print("WARNING: term ignored in '%s'\n", filename);
- val->elements()->at(i)->print();
- }
- }
-
- catalog.append(design);
- }
- }
-
- else
- Print("WARNING: unknown definition '%s' in '%s'\n",
- def->name()->value().data(), filename);
- }
- else {
- Print("WARNING: term ignored in '%s'\n", filename);
- term->print();
- }
- }
- }
- while (term);
-
- loader->ReleaseBuffer(block);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-SystemDesign::Close()
-{
- catalog.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-SystemDesign*
-SystemDesign::Find(const char* name)
-{
- SystemDesign test;
- test.name = name;
- return catalog.find(&test);
-}
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SystemDesign.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Weapon Design parameters class +*/ + +#include "MemDebug.h" +#include "SystemDesign.h" +#include "Component.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "ParseUtil.h" + +// +--------------------------------------------------------------------+ + +List<SystemDesign> SystemDesign::catalog; + +#define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename) +#define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename) + +// +--------------------------------------------------------------------+ + +SystemDesign::SystemDesign() +{ } + +SystemDesign::~SystemDesign() +{ + components.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +SystemDesign::Initialize(const char* filename) +{ + Print("Loading System Designs '%s'\n", filename); + + // Load Design File: + DataLoader* loader = DataLoader::GetLoader(); + BYTE* block; + + int blocklen = loader->LoadBuffer(filename, block, true); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + exit(-3); + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "SYSTEM") { + Print("ERROR: invalid system design file '%s'\n", filename); + exit(-4); + } + } + + int type = 1; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "system") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: system structure missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + SystemDesign* design = new(__FILE__,__LINE__) SystemDesign; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + GET_DEF_TEXT(pdef, design, name); + + else if (pdef->name()->value()==("component")) { + if (!pdef->term() || !pdef->term()->isStruct()) { + Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename); + } + else { + TermStruct* val2 = pdef->term()->isStruct(); + ComponentDesign* comp_design = new(__FILE__,__LINE__) ComponentDesign; + + for (int i = 0; i < val2->elements()->size(); i++) { + TermDef* pdef2 = val2->elements()->at(i)->isDef(); + if (pdef2) { + GET_DEF_TEXT(pdef2, comp_design, name); + else GET_DEF_TEXT(pdef2, comp_design, abrv); + else GET_DEF_NUM (pdef2, comp_design, repair_time); + else GET_DEF_NUM (pdef2, comp_design, replace_time); + else GET_DEF_NUM (pdef2, comp_design, spares); + else GET_DEF_NUM (pdef2, comp_design, affects); + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + pdef2->name()->value().data(), filename); + } + } + } + + design->components.append(comp_design); + } + } + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + pdef->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + val->elements()->at(i)->print(); + } + } + + catalog.append(design); + } + } + + else + Print("WARNING: unknown definition '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); +} + +// +--------------------------------------------------------------------+ + +void +SystemDesign::Close() +{ + catalog.destroy(); +} + +// +--------------------------------------------------------------------+ + +SystemDesign* +SystemDesign::Find(const char* name) +{ + SystemDesign test; + test.name = name; + return catalog.find(&test); +} + |