From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/SystemDesign.cpp | 360 +++++++++++++++++++++++++---------------------- 1 file changed, 192 insertions(+), 168 deletions(-) (limited to 'Stars45/SystemDesign.cpp') diff --git a/Stars45/SystemDesign.cpp b/Stars45/SystemDesign.cpp index ced589d..94d9cd8 100644 --- a/Stars45/SystemDesign.cpp +++ b/Stars45/SystemDesign.cpp @@ -1,168 +1,192 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: SystemDesign.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Weapon Design parameters class -*/ - -#include "MemDebug.h" -#include "SystemDesign.h" -#include "Component.h" - -#include "Game.h" -#include "Bitmap.h" -#include "DataLoader.h" -#include "ParseUtil.h" - -// +--------------------------------------------------------------------+ - -List SystemDesign::catalog; - -#define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename) -#define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename) - -// +--------------------------------------------------------------------+ - -SystemDesign::SystemDesign() -{ } - -SystemDesign::~SystemDesign() -{ - components.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -SystemDesign::Initialize(const char* filename) -{ - Print("Loading System Designs '%s'\n", filename); - - // Load Design File: - DataLoader* loader = DataLoader::GetLoader(); - BYTE* block; - - int blocklen = loader->LoadBuffer(filename, block, true); - Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'\n", filename); - exit(-3); - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "SYSTEM") { - Print("ERROR: invalid system design file '%s'\n", filename); - exit(-4); - } - } - - int type = 1; - - do { - delete term; - - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "system") { - - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: system structure missing in '%s'\n", filename); - } - else { - TermStruct* val = def->term()->isStruct(); - SystemDesign* design = new(__FILE__,__LINE__) SystemDesign; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - GET_DEF_TEXT(pdef, design, name); - - else if (pdef->name()->value()==("component")) { - if (!pdef->term() || !pdef->term()->isStruct()) { - Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename); - } - else { - TermStruct* val2 = pdef->term()->isStruct(); - ComponentDesign* comp_design = new(__FILE__,__LINE__) ComponentDesign; - - for (int i = 0; i < val2->elements()->size(); i++) { - TermDef* pdef2 = val2->elements()->at(i)->isDef(); - if (pdef2) { - GET_DEF_TEXT(pdef2, comp_design, name); - else GET_DEF_TEXT(pdef2, comp_design, abrv); - else GET_DEF_NUM (pdef2, comp_design, repair_time); - else GET_DEF_NUM (pdef2, comp_design, replace_time); - else GET_DEF_NUM (pdef2, comp_design, spares); - else GET_DEF_NUM (pdef2, comp_design, affects); - - else { - Print("WARNING: parameter '%s' ignored in '%s'\n", - pdef2->name()->value().data(), filename); - } - } - } - - design->components.append(comp_design); - } - } - - else { - Print("WARNING: parameter '%s' ignored in '%s'\n", - pdef->name()->value().data(), filename); - } - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - val->elements()->at(i)->print(); - } - } - - catalog.append(design); - } - } - - else - Print("WARNING: unknown definition '%s' in '%s'\n", - def->name()->value().data(), filename); - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - } - } - } - while (term); - - loader->ReleaseBuffer(block); -} - -// +--------------------------------------------------------------------+ - -void -SystemDesign::Close() -{ - catalog.destroy(); -} - -// +--------------------------------------------------------------------+ - -SystemDesign* -SystemDesign::Find(const char* name) -{ - SystemDesign test; - test.name = name; - return catalog.find(&test); -} - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: SystemDesign.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Weapon Design parameters class +*/ + +#include "MemDebug.h" +#include "SystemDesign.h" +#include "Component.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "ParseUtil.h" + +// +--------------------------------------------------------------------+ + +List SystemDesign::catalog; + +#define GET_DEF_TEXT(p,d,x) if(p->name()->value()==(#x))GetDefText(d->x,p,filename) +#define GET_DEF_NUM(p,d,x) if(p->name()->value()==(#x))GetDefNumber(d->x,p,filename) + +// +--------------------------------------------------------------------+ + +SystemDesign::SystemDesign() +{ } + +SystemDesign::~SystemDesign() +{ + components.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +SystemDesign::Initialize(const char* filename) +{ + Print("Loading System Designs '%s'\n", filename); + + // Load Design File: + DataLoader* loader = DataLoader::GetLoader(); + BYTE* block; + + int blocklen = loader->LoadBuffer(filename, block, true); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + exit(-3); + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "SYSTEM") { + Print("ERROR: invalid system design file '%s'\n", filename); + exit(-4); + } + } + + int type = 1; + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "system") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: system structure missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + SystemDesign* design = new(__FILE__,__LINE__) SystemDesign; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + GET_DEF_TEXT(pdef, design, name); + + else if (pdef->name()->value()==("component")) { + if (!pdef->term() || !pdef->term()->isStruct()) { + Print("WARNING: component structure missing in system '%s' in '%s'\n", (const char*) design->name, filename); + } + else { + TermStruct* val2 = pdef->term()->isStruct(); + ComponentDesign* comp_design = new(__FILE__,__LINE__) ComponentDesign; + + for (int i = 0; i < val2->elements()->size(); i++) { + TermDef* pdef2 = val2->elements()->at(i)->isDef(); + if (pdef2) { + GET_DEF_TEXT(pdef2, comp_design, name); + else GET_DEF_TEXT(pdef2, comp_design, abrv); + else GET_DEF_NUM (pdef2, comp_design, repair_time); + else GET_DEF_NUM (pdef2, comp_design, replace_time); + else GET_DEF_NUM (pdef2, comp_design, spares); + else GET_DEF_NUM (pdef2, comp_design, affects); + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + pdef2->name()->value().data(), filename); + } + } + } + + design->components.append(comp_design); + } + } + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + pdef->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + val->elements()->at(i)->print(); + } + } + + catalog.append(design); + } + } + + else + Print("WARNING: unknown definition '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); +} + +// +--------------------------------------------------------------------+ + +void +SystemDesign::Close() +{ + catalog.destroy(); +} + +// +--------------------------------------------------------------------+ + +SystemDesign* +SystemDesign::Find(const char* name) +{ + SystemDesign test; + test.name = name; + return catalog.find(&test); +} + -- cgit v1.1