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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/StarshipAI.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/StarshipAI.h')
-rw-r--r--Stars45/StarshipAI.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/Stars45/StarshipAI.h b/Stars45/StarshipAI.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Starship (low-level) Artifical Intelligence class
-*/
-
-#ifndef StarshipAI_h
-#define StarshipAI_h
-
-#include "Types.h"
-#include "ShipAI.h"
-
-// +--------------------------------------------------------------------+
-
-class StarshipAI : public ShipAI
-{
-public:
- StarshipAI(SimObject* s);
- virtual ~StarshipAI();
-
- // convert the goal point from world to local coords:
- virtual void FindObjective();
-
-protected:
- // accumulate behaviors:
- virtual void Navigator();
- virtual Steer SeekTarget();
- virtual Steer AvoidCollision();
-
- // steering functions:
- virtual Steer Seek(const Point& point);
- virtual Steer Flee(const Point& point);
- virtual Steer Avoid(const Point& point, float radius);
-
- virtual Point Transform(const Point& pt);
-
- // fire on target if appropriate:
- virtual void FireControl();
- virtual void HelmControl();
- virtual void ThrottleControl();
-
- System* SelectSubtarget();
- bool AssessTargetPointDefense();
-
- DWORD sub_select_time;
- DWORD point_defense_time;
- System* subtarget;
- bool tgt_point_defense;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // StarshipAI_h
-