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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/StarServer.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/StarServer.h')
-rw-r--r--Stars45/StarServer.h176
1 files changed, 100 insertions, 76 deletions
diff --git a/Stars45/StarServer.h b/Stars45/StarServer.h
index aeee8ab..dc4b504 100644
--- a/Stars45/StarServer.h
+++ b/Stars45/StarServer.h
@@ -1,76 +1,100 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars
- FILE: StarServer.h
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef StarServer_h
-#define StarServer_h
-
-#include "Types.h"
-#include "Game.h"
-#include "Bitmap.h"
-#include "KeyMap.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class Ship;
-class Sim;
-class FadeView;
-class CameraDirector;
-class MultiController;
-class MouseController;
-class DataLoader;
-
-class NetServer;
-class NetLobbyServer;
-
-// +--------------------------------------------------------------------+
-
-class StarServer : public Game
-{
-public:
- StarServer();
- virtual ~StarServer();
-
- virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
- virtual bool InitGame();
- virtual void GameState();
- virtual bool OnPaint();
-
- enum MODE { MENU_MODE, // main menu
- LOAD_MODE, // loading mission into simulator
- PLAY_MODE // active simulation
- };
-
- int GetGameMode() { return game_mode; }
- void SetGameMode(int mode);
- void SetNextMission(const char* script);
-
- void CreateWorld();
- void Shutdown(bool restart=false);
-
- static StarServer* GetInstance() { return instance; }
-
-
-protected:
- virtual bool GameLoop();
- virtual void UpdateWorld();
- virtual void InstantiateMission();
-
- static StarServer* instance;
- NetServer* admin_server;
- NetLobbyServer* lobby_server;
- DataLoader* loader;
-
- int game_mode;
- DWORD time_mark;
- DWORD minutes;
-};
-
-#endif StarServer_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars
+ FILE: StarServer.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef StarServer_h
+#define StarServer_h
+
+#include "Types.h"
+#include "Game.h"
+#include "Bitmap.h"
+#include "KeyMap.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class Ship;
+class Sim;
+class FadeView;
+class CameraDirector;
+class MultiController;
+class MouseController;
+class DataLoader;
+
+class NetServer;
+class NetLobbyServer;
+
+// +--------------------------------------------------------------------+
+
+class StarServer : public Game
+{
+public:
+ StarServer();
+ virtual ~StarServer();
+
+ virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
+ virtual bool InitGame();
+ virtual void GameState();
+ virtual bool OnPaint();
+
+ enum MODE { MENU_MODE, // main menu
+ LOAD_MODE, // loading mission into simulator
+ PLAY_MODE // active simulation
+ };
+
+ int GetGameMode() { return game_mode; }
+ void SetGameMode(int mode);
+ void SetNextMission(const char* script);
+
+ void CreateWorld();
+ void Shutdown(bool restart=false);
+
+ static StarServer* GetInstance() { return instance; }
+
+
+protected:
+ virtual bool GameLoop();
+ virtual void UpdateWorld();
+ virtual void InstantiateMission();
+
+ static StarServer* instance;
+ NetServer* admin_server;
+ NetLobbyServer* lobby_server;
+ DataLoader* loader;
+
+ int game_mode;
+ DWORD time_mark;
+ DWORD minutes;
+};
+
+#endif StarServer_h