From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/StarServer.h | 176 +++++++++++++++++++++++++++++---------------------- 1 file changed, 100 insertions(+), 76 deletions(-) (limited to 'Stars45/StarServer.h') diff --git a/Stars45/StarServer.h b/Stars45/StarServer.h index aeee8ab..dc4b504 100644 --- a/Stars45/StarServer.h +++ b/Stars45/StarServer.h @@ -1,76 +1,100 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars - FILE: StarServer.h - AUTHOR: John DiCamillo - -*/ - -#ifndef StarServer_h -#define StarServer_h - -#include "Types.h" -#include "Game.h" -#include "Bitmap.h" -#include "KeyMap.h" - -// +--------------------------------------------------------------------+ - -class Campaign; -class Ship; -class Sim; -class FadeView; -class CameraDirector; -class MultiController; -class MouseController; -class DataLoader; - -class NetServer; -class NetLobbyServer; - -// +--------------------------------------------------------------------+ - -class StarServer : public Game -{ -public: - StarServer(); - virtual ~StarServer(); - - virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); - virtual bool InitGame(); - virtual void GameState(); - virtual bool OnPaint(); - - enum MODE { MENU_MODE, // main menu - LOAD_MODE, // loading mission into simulator - PLAY_MODE // active simulation - }; - - int GetGameMode() { return game_mode; } - void SetGameMode(int mode); - void SetNextMission(const char* script); - - void CreateWorld(); - void Shutdown(bool restart=false); - - static StarServer* GetInstance() { return instance; } - - -protected: - virtual bool GameLoop(); - virtual void UpdateWorld(); - virtual void InstantiateMission(); - - static StarServer* instance; - NetServer* admin_server; - NetLobbyServer* lobby_server; - DataLoader* loader; - - int game_mode; - DWORD time_mark; - DWORD minutes; -}; - -#endif StarServer_h +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars + FILE: StarServer.h + AUTHOR: John DiCamillo + +*/ + +#ifndef StarServer_h +#define StarServer_h + +#include "Types.h" +#include "Game.h" +#include "Bitmap.h" +#include "KeyMap.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class Ship; +class Sim; +class FadeView; +class CameraDirector; +class MultiController; +class MouseController; +class DataLoader; + +class NetServer; +class NetLobbyServer; + +// +--------------------------------------------------------------------+ + +class StarServer : public Game +{ +public: + StarServer(); + virtual ~StarServer(); + + virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); + virtual bool InitGame(); + virtual void GameState(); + virtual bool OnPaint(); + + enum MODE { MENU_MODE, // main menu + LOAD_MODE, // loading mission into simulator + PLAY_MODE // active simulation + }; + + int GetGameMode() { return game_mode; } + void SetGameMode(int mode); + void SetNextMission(const char* script); + + void CreateWorld(); + void Shutdown(bool restart=false); + + static StarServer* GetInstance() { return instance; } + + +protected: + virtual bool GameLoop(); + virtual void UpdateWorld(); + virtual void InstantiateMission(); + + static StarServer* instance; + NetServer* admin_server; + NetLobbyServer* lobby_server; + DataLoader* loader; + + int game_mode; + DWORD time_mark; + DWORD minutes; +}; + +#endif StarServer_h -- cgit v1.1