summaryrefslogtreecommitdiffhomepage
path: root/Stars45/StarServer.cpp
diff options
context:
space:
mode:
authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/StarServer.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
downloadstarshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip
starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz
starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/StarServer.cpp')
-rw-r--r--Stars45/StarServer.cpp1068
1 files changed, 546 insertions, 522 deletions
diff --git a/Stars45/StarServer.cpp b/Stars45/StarServer.cpp
index 0de6cd8..64014f5 100644
--- a/Stars45/StarServer.cpp
+++ b/Stars45/StarServer.cpp
@@ -1,523 +1,547 @@
-/* Project Starshatter 5.0
- Destroyer Studios LLC
- Copyright © 1997-2007. All Rights Reserved.
-
- SUBSYSTEM: Stars
- FILE: StarServer.cpp
- AUTHOR: John DiCamillo
-
-*/
-
-#include "MemDebug.h"
-
-#include "StarServer.h"
-#include "Campaign.h"
-#include "CombatRoster.h"
-#include "Galaxy.h"
-#include "Mission.h"
-#include "Sim.h"
-#include "SimEvent.h"
-#include "Ship.h"
-#include "Contact.h"
-#include "QuantumDrive.h"
-#include "Power.h"
-#include "SystemDesign.h"
-#include "WeaponDesign.h"
-#include "Shot.h"
-#include "Drive.h"
-#include "Explosion.h"
-#include "FlightDeck.h"
-#include "RadioMessage.h"
-#include "RadioTraffic.h"
-#include "Random.h"
-#include "ModConfig.h"
-
-#include "NetLayer.h"
-#include "NetGame.h"
-#include "NetHost.h"
-#include "NetServer.h"
-#include "HttpServer.h"
-#include "HttpServletExec.h"
-#include "NetAdminServer.h"
-#include "NetLobbyServer.h"
-#include "NetServerConfig.h"
-
-#include "Token.h"
-#include "MachineInfo.h"
-#include "Game.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "EventDispatch.h"
-#include "MultiController.h"
-#include "DataLoader.h"
-#include "ParseUtil.h"
-#include "Resource.h"
-
-// +--------------------------------------------------------------------+
-
-StarServer* StarServer::instance = 0;
-
-static Mission* current_mission = 0;
-static double time_til_change = 0;
-static bool exit_latch = true;
-
-extern const char* versionInfo;
-
-// +--------------------------------------------------------------------+
-
-StarServer::StarServer()
-: loader(0), time_mark(0), minutes(0), game_mode(MENU_MODE),
-admin_server(0), lobby_server(0)
-{
- if (!instance)
- instance = this;
-
- app_name = "Starserver 5.0";
- title_text = "Starserver";
- palette_name = "alpha";
-
- Game::server = true;
- Game::show_mouse = true;
-
- DataLoader::Initialize();
- loader = DataLoader::GetLoader();
- int loadstat = loader->EnableDatafile("shatter.dat");
-
- if (loadstat != DataLoader::DATAFILE_OK) {
- const char* err_msg = loadstat == DataLoader::DATAFILE_INVALID ?
- "The file 'shatter.dat' appears to have been damaged. Please re-install Starshatter." :
- "Starshatter cannot open the file 'shatter.dat'. Please re-install Starshatter.";
-
- ::MessageBox(hwnd, err_msg, "Starshatter - Error", MB_OK);
- ::Print(err_msg);
- ::Print("\n\nFATAL ERROR: EXIT.");
- exit(-1);
- }
-
- if (loader->FindFile("start.dat"))
- loader->EnableDatafile("start.dat");
-
- // no images or sounds in server mode:
- loader->EnableMedia(false);
-}
-
-StarServer::~StarServer()
-{
- delete admin_server;
- delete lobby_server;
-
- admin_server = 0;
- lobby_server = 0;
-
- // delete all the ships and stuff
- // BEFORE getting rid of the system
- // and weapons catalogs!
- delete world;
- world = 0; // don't let base class double delete the world
-
- Drive::Close();
- Explosion::Close();
- FlightDeck::Close();
- Campaign::Close();
- CombatRoster::Close();
- Galaxy::Close();
- RadioTraffic::Close();
- Ship::Close();
- WeaponDesign::Close();
- SystemDesign::Close();
- DataLoader::Close();
- NetServerConfig::Close();
- ModConfig::Close();
-
- instance = 0;
-
- Game::server = false;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-StarServer::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
-{
- if (loader)
- loader->UseFileSystem(false);
-
- return Game::Init(hi, hpi, cmdline, nCmdShow);
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-StarServer::InitGame()
-{
- if (!Game::InitGame())
- return false;
-
- RandomInit();
- ModConfig::Initialize();
- NetServerConfig::Initialize();
- SystemDesign::Initialize("sys.def");
- WeaponDesign::Initialize("wep.def");
- Ship::Initialize();
- Galaxy::Initialize();
- CombatRoster::Initialize();
- Campaign::Initialize();
-
- Drive::Initialize();
- Explosion::Initialize();
- FlightDeck::Initialize();
- Ship::Initialize();
- Shot::Initialize();
- RadioTraffic::Initialize();
-
- time_mark = Game::GameTime();
- minutes = 0;
-
- NetServerConfig* server_config = NetServerConfig::GetInstance();
- if (!server_config)
- return false;
-
- ::Print("\n\n\nStarshatter Server Init\n");
- ::Print("-----------------------\n");
- ::Print("Server Name: %s\n", (const char*) server_config->Name());
- ::Print("Server Type: %d\n", server_config->GetGameType());
-
- if (server_config->GetMission().length() > 0)
- ::Print("Server Mission: %s\n", (const char*) server_config->GetMission());
-
- ::Print("Lobby Server Port: %d\n", server_config->GetLobbyPort());
- ::Print("Admin Server Port: %d\n", server_config->GetAdminPort());
- ::Print("-----------------------\n");
-
- NetLobbyServer* nls = new(__FILE__,__LINE__) NetLobbyServer;
- NetAdminServer* nas = NetAdminServer::GetInstance(server_config->GetAdminPort());
- nas->SetServerName(server_config->Name());
-
- lobby_server = nls;
- admin_server = nas;
-
- return true;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-StarServer::SetGameMode(int m)
-{
- if (game_mode == m)
- return;
-
- if (m == LOAD_MODE) {
- Print(" game_mode = LOAD_MODE\n");
- paused = true;
- }
-
- else if (m == PLAY_MODE) {
- Print(" game_mode = PLAY_MODE\n");
-
- if (!world) {
- CreateWorld();
- InstantiateMission();
- }
-
- // stand alone server should wait for players to connect
- // before unpausing the simulation...
- SetTimeCompression(1);
- Pause(true);
- }
-
- else if (m == MENU_MODE) {
- Print(" game_mode = MENU_MODE\n");
- paused = true;
-
- Sim* sim = (Sim*) world;
-
- if (sim)
- sim->UnloadMission();
- }
-
- game_mode = m;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-StarServer::SetNextMission(const char* script)
-{
- if (lobby_server)
- lobby_server->SetServerMission(script);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-StarServer::CreateWorld()
-{
- RadioTraffic::Initialize();
-
- // create world
- if (!world) {
- Sim* sim = new(__FILE__,__LINE__) Sim(0);
- world = sim;
- Print(" World Created.\n");
- }
-}
-
-void
-StarServer::InstantiateMission()
-{
- Memory::Check();
-
- current_mission = 0;
-
- if (Campaign::GetCampaign()) {
- current_mission = Campaign::GetCampaign()->GetMission();
- }
-
- Sim* sim = (Sim*) world;
-
- if (sim) {
- sim->UnloadMission();
-
- if (current_mission) {
- sim->LoadMission(current_mission);
- sim->ExecMission();
- sim->SetTestMode(false);
-
- Print(" Mission Instantiated.\n");
- }
-
- else {
- Print(" *** WARNING: StarServer::InstantiateMission() - no mission selected ***\n");
- }
- }
-
- Memory::Check();
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-StarServer::GameLoop()
-{
- if (active && paused) {
- UpdateWorld();
- GameState();
- }
-
- else if (!active) {
- UpdateWorld();
- GameState();
- Sleep(10);
- }
-
- Game::GameLoop();
- return false; // must return false to keep processing
- // true tells the outer loop to sleep until a
- // windows event is available
-}
-
-// +--------------------------------------------------------------------+
-
-void
-StarServer::UpdateWorld()
-{
- long new_time = real_time;
- double delta = new_time - frame_time;
- seconds = max_frame_length;
- gui_seconds = delta * 0.001;
-
- if (frame_time == 0)
- gui_seconds = 0;
-
- time_comp = 1;
-
- if (delta < max_frame_length * 1000)
- seconds = delta * 0.001;
-
- frame_time = new_time;
-
- Galaxy* galaxy = Galaxy::GetInstance();
- if (galaxy) galaxy->ExecFrame();
-
- Campaign* campaign = Campaign::GetCampaign();
- if (campaign) campaign->ExecFrame();
-
- if (paused) {
- if (world)
- world->ExecFrame(0);
- }
-
- else {
- game_time += (DWORD) (seconds * 1000);
-
- Drive::StartFrame();
-
- if (world)
- world->ExecFrame(seconds);
- }
-
- static DWORD refresh_time = 0;
- if (RealTime() - refresh_time > 1000) {
- refresh_time = RealTime();
- RedrawWindow(hwnd, 0, 0, RDW_ERASE|RDW_INVALIDATE);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-StarServer::GameState()
-{
- if (lobby_server) {
- lobby_server->ExecFrame();
-
- if (lobby_server->GetStatus() == NetServerInfo::PERSISTENT)
- paused = NetGame::NumPlayers() < 1;
- }
-
- if (game_mode == MENU_MODE) {
- Sleep(30);
- }
-
- else if (game_mode == LOAD_MODE) {
- CreateWorld();
- InstantiateMission();
-
- SetGameMode(PLAY_MODE);
- }
-
- else if (game_mode == PLAY_MODE) {
- if (Game::GameTime() - time_mark > 60000) {
- time_mark = Game::GameTime();
- minutes++;
- if (minutes > 60)
- Print(" TIME %2d:%02d:00\n", minutes/60, minutes%60);
- else
- Print(" TIME %2d:00\n", minutes);
- }
-
- Sleep(10);
- }
-
- Memory::Check();
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-StarServer::OnPaint()
-{
- PAINTSTRUCT paintstruct;
- HDC hdc = BeginPaint(hwnd, &paintstruct);
-
- Text txt_title = title_text;
- Text txt_mode;
- Text txt_users = Game::GetText("server.no-users");
- char buf[256];
-
- txt_title += " ";
- txt_title += versionInfo;
-
- switch (game_mode) {
- case LOAD_MODE:
- case MENU_MODE:
- txt_mode = Game::GetText("server.mode.lobby");
-
- if (lobby_server) {
- sprintf_s(buf, Game::GetText("server.users").data(), lobby_server->NumUsers());
- txt_users = buf;
- }
- break;
-
- case PLAY_MODE:
- txt_mode = Game::GetText("server.mode.active");
- if (lobby_server) {
- sprintf_s(buf, Game::GetText("server.users-and-players").data(), lobby_server->NumUsers(), NetGame::NumPlayers());
- }
- else {
- sprintf_s(buf, Game::GetText("server.players").data(), NetGame::NumPlayers());
- }
- txt_users = buf;
- break;
-
- default:
- txt_mode = Game::GetText("server.mode.other");
- break;
- }
-
- if (lobby_server && lobby_server->GetStatus() == NetServerInfo::PERSISTENT)
- txt_mode += " " + Game::GetText("server.alt.persistent");
-
- if (paused)
- txt_mode += " " + Game::GetText("server.alt.paused");
-
- TextOut(hdc, 4, 4, txt_title, txt_title.length());
- TextOut(hdc, 4, 22, txt_mode, txt_mode.length());
- TextOut(hdc, 4, 40, txt_users, txt_users.length());
-
- Sim* sim = Sim::GetSim();
- if (sim && sim->GetMission()) {
- Mission* mission = sim->GetMission();
- Text txt_msn = Game::GetText("server.mission");
- txt_msn += mission->Name();
- TextOut(hdc, 4, 58, txt_msn, txt_msn.length());
- }
-
- EndPaint(hwnd, &paintstruct);
- return true;
-}
-
-// +--------------------------------------------------------------------+
-
-DWORD WINAPI StarServerShutdownProc(LPVOID link)
-{
- StarServer* stars = (StarServer*) link;
-
- Sleep(3000);
-
- if (stars) {
- stars->Exit();
- return 0;
- }
-
- return (DWORD) E_POINTER;
-}
-
-DWORD WINAPI StarServerRestartProc(LPVOID link)
-{
- StarServer* stars = (StarServer*) link;
-
- Sleep(3000);
-
- if (stars) {
- char cmdline[256];
- strcpy_s(cmdline, "stars -server");
-
- STARTUPINFO s;
- ZeroMemory(&s, sizeof(s));
- s.cb = sizeof(s);
-
- PROCESS_INFORMATION pi;
- ZeroMemory(&pi, sizeof(pi));
-
- CreateProcess("stars.exe", cmdline, 0, 0, 0, 0, 0, 0, &s, &pi);
- stars->Exit();
- CloseHandle( pi.hProcess );
- CloseHandle( pi.hThread );
- return 0;
- }
-
- return (DWORD) E_POINTER;
-}
-
-void
-StarServer::Shutdown(bool restart)
-{
- DWORD thread_id = 0;
-
- if (restart)
- CreateThread(0, 4096, StarServerRestartProc, (LPVOID) this, 0, &thread_id);
- else
- CreateThread(0, 4096, StarServerShutdownProc, (LPVOID) this, 0, &thread_id);
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars
+ FILE: StarServer.cpp
+ AUTHOR: John DiCamillo
+
+*/
+
+#include "MemDebug.h"
+
+#include "StarServer.h"
+#include "Campaign.h"
+#include "CombatRoster.h"
+#include "Galaxy.h"
+#include "Mission.h"
+#include "Sim.h"
+#include "SimEvent.h"
+#include "Ship.h"
+#include "Contact.h"
+#include "QuantumDrive.h"
+#include "Power.h"
+#include "SystemDesign.h"
+#include "WeaponDesign.h"
+#include "Shot.h"
+#include "Drive.h"
+#include "Explosion.h"
+#include "FlightDeck.h"
+#include "RadioMessage.h"
+#include "RadioTraffic.h"
+#include "Random.h"
+#include "ModConfig.h"
+
+#include "NetLayer.h"
+#include "NetGame.h"
+#include "NetHost.h"
+#include "NetServer.h"
+#include "HttpServer.h"
+#include "HttpServletExec.h"
+#include "NetAdminServer.h"
+#include "NetLobbyServer.h"
+#include "NetServerConfig.h"
+
+#include "Token.h"
+#include "MachineInfo.h"
+#include "Game.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "EventDispatch.h"
+#include "MultiController.h"
+#include "DataLoader.h"
+#include "ParseUtil.h"
+#include "Resource.h"
+
+// +--------------------------------------------------------------------+
+
+StarServer* StarServer::instance = 0;
+
+static Mission* current_mission = 0;
+static double time_til_change = 0;
+static bool exit_latch = true;
+
+extern const char* versionInfo;
+
+// +--------------------------------------------------------------------+
+
+StarServer::StarServer()
+: loader(0), time_mark(0), minutes(0), game_mode(MENU_MODE),
+admin_server(0), lobby_server(0)
+{
+ if (!instance)
+ instance = this;
+
+ app_name = "Starserver 5.0";
+ title_text = "Starserver";
+ palette_name = "alpha";
+
+ Game::server = true;
+ Game::show_mouse = true;
+
+ DataLoader::Initialize();
+ loader = DataLoader::GetLoader();
+ int loadstat = loader->EnableDatafile("shatter.dat");
+
+ if (loadstat != DataLoader::DATAFILE_OK) {
+ const char* err_msg = loadstat == DataLoader::DATAFILE_INVALID ?
+ "The file 'shatter.dat' appears to have been damaged. Please re-install Starshatter." :
+ "Starshatter cannot open the file 'shatter.dat'. Please re-install Starshatter.";
+
+ ::MessageBox(hwnd, err_msg, "Starshatter - Error", MB_OK);
+ ::Print(err_msg);
+ ::Print("\n\nFATAL ERROR: EXIT.");
+ exit(-1);
+ }
+
+ if (loader->FindFile("start.dat"))
+ loader->EnableDatafile("start.dat");
+
+ // no images or sounds in server mode:
+ loader->EnableMedia(false);
+}
+
+StarServer::~StarServer()
+{
+ delete admin_server;
+ delete lobby_server;
+
+ admin_server = 0;
+ lobby_server = 0;
+
+ // delete all the ships and stuff
+ // BEFORE getting rid of the system
+ // and weapons catalogs!
+ delete world;
+ world = 0; // don't let base class double delete the world
+
+ Drive::Close();
+ Explosion::Close();
+ FlightDeck::Close();
+ Campaign::Close();
+ CombatRoster::Close();
+ Galaxy::Close();
+ RadioTraffic::Close();
+ Ship::Close();
+ WeaponDesign::Close();
+ SystemDesign::Close();
+ DataLoader::Close();
+ NetServerConfig::Close();
+ ModConfig::Close();
+
+ instance = 0;
+
+ Game::server = false;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+StarServer::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
+{
+ if (loader)
+ loader->UseFileSystem(false);
+
+ return Game::Init(hi, hpi, cmdline, nCmdShow);
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+StarServer::InitGame()
+{
+ if (!Game::InitGame())
+ return false;
+
+ RandomInit();
+ ModConfig::Initialize();
+ NetServerConfig::Initialize();
+ SystemDesign::Initialize("sys.def");
+ WeaponDesign::Initialize("wep.def");
+ Ship::Initialize();
+ Galaxy::Initialize();
+ CombatRoster::Initialize();
+ Campaign::Initialize();
+
+ Drive::Initialize();
+ Explosion::Initialize();
+ FlightDeck::Initialize();
+ Ship::Initialize();
+ Shot::Initialize();
+ RadioTraffic::Initialize();
+
+ time_mark = Game::GameTime();
+ minutes = 0;
+
+ NetServerConfig* server_config = NetServerConfig::GetInstance();
+ if (!server_config)
+ return false;
+
+ ::Print("\n\n\nStarshatter Server Init\n");
+ ::Print("-----------------------\n");
+ ::Print("Server Name: %s\n", (const char*) server_config->Name());
+ ::Print("Server Type: %d\n", server_config->GetGameType());
+
+ if (server_config->GetMission().length() > 0)
+ ::Print("Server Mission: %s\n", (const char*) server_config->GetMission());
+
+ ::Print("Lobby Server Port: %d\n", server_config->GetLobbyPort());
+ ::Print("Admin Server Port: %d\n", server_config->GetAdminPort());
+ ::Print("-----------------------\n");
+
+ NetLobbyServer* nls = new(__FILE__,__LINE__) NetLobbyServer;
+ NetAdminServer* nas = NetAdminServer::GetInstance(server_config->GetAdminPort());
+ nas->SetServerName(server_config->Name());
+
+ lobby_server = nls;
+ admin_server = nas;
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarServer::SetGameMode(int m)
+{
+ if (game_mode == m)
+ return;
+
+ if (m == LOAD_MODE) {
+ Print(" game_mode = LOAD_MODE\n");
+ paused = true;
+ }
+
+ else if (m == PLAY_MODE) {
+ Print(" game_mode = PLAY_MODE\n");
+
+ if (!world) {
+ CreateWorld();
+ InstantiateMission();
+ }
+
+ // stand alone server should wait for players to connect
+ // before unpausing the simulation...
+ SetTimeCompression(1);
+ Pause(true);
+ }
+
+ else if (m == MENU_MODE) {
+ Print(" game_mode = MENU_MODE\n");
+ paused = true;
+
+ Sim* sim = (Sim*) world;
+
+ if (sim)
+ sim->UnloadMission();
+ }
+
+ game_mode = m;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarServer::SetNextMission(const char* script)
+{
+ if (lobby_server)
+ lobby_server->SetServerMission(script);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarServer::CreateWorld()
+{
+ RadioTraffic::Initialize();
+
+ // create world
+ if (!world) {
+ Sim* sim = new(__FILE__,__LINE__) Sim(0);
+ world = sim;
+ Print(" World Created.\n");
+ }
+}
+
+void
+StarServer::InstantiateMission()
+{
+ Memory::Check();
+
+ current_mission = 0;
+
+ if (Campaign::GetCampaign()) {
+ current_mission = Campaign::GetCampaign()->GetMission();
+ }
+
+ Sim* sim = (Sim*) world;
+
+ if (sim) {
+ sim->UnloadMission();
+
+ if (current_mission) {
+ sim->LoadMission(current_mission);
+ sim->ExecMission();
+ sim->SetTestMode(false);
+
+ Print(" Mission Instantiated.\n");
+ }
+
+ else {
+ Print(" *** WARNING: StarServer::InstantiateMission() - no mission selected ***\n");
+ }
+ }
+
+ Memory::Check();
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+StarServer::GameLoop()
+{
+ if (active && paused) {
+ UpdateWorld();
+ GameState();
+ }
+
+ else if (!active) {
+ UpdateWorld();
+ GameState();
+ Sleep(10);
+ }
+
+ Game::GameLoop();
+ return false; // must return false to keep processing
+ // true tells the outer loop to sleep until a
+ // windows event is available
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarServer::UpdateWorld()
+{
+ long new_time = real_time;
+ double delta = new_time - frame_time;
+ seconds = max_frame_length;
+ gui_seconds = delta * 0.001;
+
+ if (frame_time == 0)
+ gui_seconds = 0;
+
+ time_comp = 1;
+
+ if (delta < max_frame_length * 1000)
+ seconds = delta * 0.001;
+
+ frame_time = new_time;
+
+ Galaxy* galaxy = Galaxy::GetInstance();
+ if (galaxy) galaxy->ExecFrame();
+
+ Campaign* campaign = Campaign::GetCampaign();
+ if (campaign) campaign->ExecFrame();
+
+ if (paused) {
+ if (world)
+ world->ExecFrame(0);
+ }
+
+ else {
+ game_time += (DWORD) (seconds * 1000);
+
+ Drive::StartFrame();
+
+ if (world)
+ world->ExecFrame(seconds);
+ }
+
+ static DWORD refresh_time = 0;
+ if (RealTime() - refresh_time > 1000) {
+ refresh_time = RealTime();
+ RedrawWindow(hwnd, 0, 0, RDW_ERASE|RDW_INVALIDATE);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+StarServer::GameState()
+{
+ if (lobby_server) {
+ lobby_server->ExecFrame();
+
+ if (lobby_server->GetStatus() == NetServerInfo::PERSISTENT)
+ paused = NetGame::NumPlayers() < 1;
+ }
+
+ if (game_mode == MENU_MODE) {
+ Sleep(30);
+ }
+
+ else if (game_mode == LOAD_MODE) {
+ CreateWorld();
+ InstantiateMission();
+
+ SetGameMode(PLAY_MODE);
+ }
+
+ else if (game_mode == PLAY_MODE) {
+ if (Game::GameTime() - time_mark > 60000) {
+ time_mark = Game::GameTime();
+ minutes++;
+ if (minutes > 60)
+ Print(" TIME %2d:%02d:00\n", minutes/60, minutes%60);
+ else
+ Print(" TIME %2d:00\n", minutes);
+ }
+
+ Sleep(10);
+ }
+
+ Memory::Check();
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+StarServer::OnPaint()
+{
+ PAINTSTRUCT paintstruct;
+ HDC hdc = BeginPaint(hwnd, &paintstruct);
+
+ Text txt_title = title_text;
+ Text txt_mode;
+ Text txt_users = Game::GetText("server.no-users");
+ char buf[256];
+
+ txt_title += " ";
+ txt_title += versionInfo;
+
+ switch (game_mode) {
+ case LOAD_MODE:
+ case MENU_MODE:
+ txt_mode = Game::GetText("server.mode.lobby");
+
+ if (lobby_server) {
+ sprintf_s(buf, Game::GetText("server.users").data(), lobby_server->NumUsers());
+ txt_users = buf;
+ }
+ break;
+
+ case PLAY_MODE:
+ txt_mode = Game::GetText("server.mode.active");
+ if (lobby_server) {
+ sprintf_s(buf, Game::GetText("server.users-and-players").data(), lobby_server->NumUsers(), NetGame::NumPlayers());
+ }
+ else {
+ sprintf_s(buf, Game::GetText("server.players").data(), NetGame::NumPlayers());
+ }
+ txt_users = buf;
+ break;
+
+ default:
+ txt_mode = Game::GetText("server.mode.other");
+ break;
+ }
+
+ if (lobby_server && lobby_server->GetStatus() == NetServerInfo::PERSISTENT)
+ txt_mode += " " + Game::GetText("server.alt.persistent");
+
+ if (paused)
+ txt_mode += " " + Game::GetText("server.alt.paused");
+
+ TextOut(hdc, 4, 4, txt_title, txt_title.length());
+ TextOut(hdc, 4, 22, txt_mode, txt_mode.length());
+ TextOut(hdc, 4, 40, txt_users, txt_users.length());
+
+ Sim* sim = Sim::GetSim();
+ if (sim && sim->GetMission()) {
+ Mission* mission = sim->GetMission();
+ Text txt_msn = Game::GetText("server.mission");
+ txt_msn += mission->Name();
+ TextOut(hdc, 4, 58, txt_msn, txt_msn.length());
+ }
+
+ EndPaint(hwnd, &paintstruct);
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD WINAPI StarServerShutdownProc(LPVOID link)
+{
+ StarServer* stars = (StarServer*) link;
+
+ Sleep(3000);
+
+ if (stars) {
+ stars->Exit();
+ return 0;
+ }
+
+ return (DWORD) E_POINTER;
+}
+
+DWORD WINAPI StarServerRestartProc(LPVOID link)
+{
+ StarServer* stars = (StarServer*) link;
+
+ Sleep(3000);
+
+ if (stars) {
+ char cmdline[256];
+ strcpy_s(cmdline, "stars -server");
+
+ STARTUPINFO s;
+ ZeroMemory(&s, sizeof(s));
+ s.cb = sizeof(s);
+
+ PROCESS_INFORMATION pi;
+ ZeroMemory(&pi, sizeof(pi));
+
+ CreateProcess("stars.exe", cmdline, 0, 0, 0, 0, 0, 0, &s, &pi);
+ stars->Exit();
+ CloseHandle( pi.hProcess );
+ CloseHandle( pi.hThread );
+ return 0;
+ }
+
+ return (DWORD) E_POINTER;
+}
+
+void
+StarServer::Shutdown(bool restart)
+{
+ DWORD thread_id = 0;
+
+ if (restart)
+ CreateThread(0, 4096, StarServerRestartProc, (LPVOID) this, 0, &thread_id);
+ else
+ CreateThread(0, 4096, StarServerShutdownProc, (LPVOID) this, 0, &thread_id);
} \ No newline at end of file