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author | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
commit | 0052edae47d1e6ae613497c524719eff5838f52a (patch) | |
tree | 3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/SoundD3D.cpp | |
parent | 2ae135bbe43065978a4659278d18d9533d8a3b27 (diff) | |
download | starshatter-0052edae47d1e6ae613497c524719eff5838f52a.zip starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.gz starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.bz2 |
Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/SoundD3D.cpp')
-rw-r--r-- | Stars45/SoundD3D.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Stars45/SoundD3D.cpp b/Stars45/SoundD3D.cpp index 1fd4f1e..812164d 100644 --- a/Stars45/SoundD3D.cpp +++ b/Stars45/SoundD3D.cpp @@ -491,7 +491,7 @@ SoundD3D::Update() if (sound_check) sound_check->Update(this); - if (!Game::Paused() || flags & STREAMED) { + if (!Game::GetInstance()->Paused() || flags & STREAMED) { // see if we are done: if (!(dstat & DSBSTATUS_PLAYING)) { status = DONE; |