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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Sound.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Sound.h')
-rw-r--r--Stars45/Sound.h149
1 files changed, 0 insertions, 149 deletions
diff --git a/Stars45/Sound.h b/Stars45/Sound.h
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--- a/Stars45/Sound.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract Sound Object
-*/
-
-#ifndef Sound_h
-#define Sound_h
-
-#include "Types.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class SoundCard;
-class SoundCheck;
-class Camera;
-
-// +--------------------------------------------------------------------+
-
-class Sound
-{
-public:
- static const char* TYPENAME() { return "Sound"; }
-
- static Sound* CreateStream(const char* filename);
- static Sound* CreateOggStream(const char* filename);
- static Sound* Create(DWORD flags, LPWAVEFORMATEX format);
- static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data);
- static void SetListener(const Camera& cam, const Vec3& vel);
- static void UseSoundCard(SoundCard* s) { creator = s; }
-
-public:
- Sound();
- virtual ~Sound();
-
- int operator==(const Sound& rhs) const { return this == &rhs; }
-
- enum FlagEnum { AMBIENT = 0x0000,
- LOCALIZED = 0x0001,
- LOC_3D = 0x0002,
- MEMORY = 0x0000,
- STREAMED = 0x0004,
- ONCE = 0x0000,
- LOOP = 0x0008,
- FREE = 0x0000,
- LOCKED = 0x0010,
- DOPPLER = 0x0020,
- INTERFACE = 0x0040,
- OGGVORBIS = 0x4000,
- RESOURCE = 0x8000 // not playable, only used to store data
- };
-
- enum StatusEnum { UNINITIALIZED,
- INITIALIZING,
- READY,
- PLAYING,
- DONE };
-
- // once per frame:
- virtual void Update() { }
-
- // mark for collection:
- virtual void Release();
-
- // data loading:
- // this method is for streamed sounds:
- virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; }
-
- // this method is for memory sounds:
- virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready
-
- // this method is for sound resources:
- virtual Sound* Duplicate() { return 0; } // => Ready
-
- // transport operations:
- virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing
- virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready
- virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready
- virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done
-
- // accessors / mutators
- int IsReady() const { return status == READY; }
- int IsPlaying() const { return status == PLAYING; }
- int IsDone() const { return status == DONE; }
- int LoopCount() const { return looped; }
-
- virtual DWORD GetFlags() const { return flags; }
- virtual void SetFlags(DWORD f) { flags = f; }
- virtual DWORD GetStatus() const { return status; }
-
- virtual long GetVolume() const { return volume; }
- virtual void SetVolume(long v) { volume = v; }
- virtual long GetPan() const { return 0; }
- virtual void SetPan(long p) { }
-
- // (only for streamed sounds)
- virtual double GetTotalTime() const { return 0; }
- virtual double GetTimeRemaining() const { return 0; }
- virtual double GetTimeElapsed() const { return 0; }
-
- // These should be relative to the listener:
- // (only used for localized sounds)
- virtual const Vec3& GetLocation() const { return location; }
- virtual void SetLocation(const Vec3& l) { location = l; }
- virtual const Vec3& GetVelocity() const { return velocity; }
- virtual void SetVelocity(const Vec3& v) { velocity = v; }
-
- virtual float GetMinDistance() const { return 0; }
- virtual void SetMinDistance(float f) { }
- virtual float GetMaxDistance() const { return 0; }
- virtual void SetMaxDistance(float f) { }
-
- virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; }
- virtual void AddToSoundCard();
-
- const char* GetFilename() const { return filename; }
- void SetFilename(const char* s);
-
-protected:
- DWORD flags;
- DWORD status;
- long volume; // centibels, (0 .. -10000)
- int looped;
- Vec3 location;
- Vec3 velocity;
- SoundCheck* sound_check;
- char filename[64];
-
- static SoundCard* creator;
-};
-
-// +--------------------------------------------------------------------+
-
-class SoundCheck
-{
-public:
- virtual void Update(Sound* s) { }
-};
-
-#endif // Sound_h
-